godot/modules/websocket
Fabio Alessandrelli 81181c5941 [WS] Fix peer stuck in CLOSING state
This was due by the buffer being cleared on close (including in closing
state) preventing further reads.

This commit changes the close logic to only clear the buffer when the
peer connection has been fully closed (acknowledged by the other end, or
closed due to a "broken" connection).
2025-01-18 16:01:40 +01:00
..
doc_classes
editor
config.py
emws_peer.cpp
emws_peer.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
wsl_peer.cpp
wsl_peer.h