Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky a88f67821c HTML5 exporter seems to be fully functional
-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
bin
core merged some stuff for okam 2015-09-03 23:24:55 -03:00
demos HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
doc
drivers HTML5 exporter seems to be fully functional 2015-09-12 10:54:47 -03:00
main Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
modules Fixes editor freeze 2015-09-02 13:56:51 +10:00
platform HTML5 exporter seems to be fully functional 2015-09-12 10:54:47 -03:00
scene Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
servers Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 00:12:05 -03:00
.editorconfig
.gitignore
.travis.yml
Doxyfile
godot_logo.svg
LICENSE.md
logo.png
LOGO_LICENSE.md
logo_small.png
makerel.bat
methods.py
README.md
SConstruct
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced