godot/modules/gltf/editor
Rémi Verschelde ba8a155551
Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
..
editor_import_blend_runner.cpp
editor_import_blend_runner.h
editor_scene_exporter_gltf_plugin.cpp Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_scene_exporter_gltf_settings.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
editor_scene_exporter_gltf_settings.h GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
editor_scene_importer_blend.cpp Merge pull request #98385 from RandomShaper/thread_yield 2024-12-20 23:56:39 +01:00
editor_scene_importer_blend.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
editor_scene_importer_gltf.cpp GLTF: Don't duplicate textures when importing blend files 2024-12-18 21:24:18 +01:00
editor_scene_importer_gltf.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00