godot/drivers
Pedro J. Estébanez b69e422af9 Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
2016-09-07 00:51:03 +02:00
..
alsa
builtin_openssl2
builtin_zlib zlib: Update builtin version to upstream 1.2.8 2016-07-23 13:06:54 +02:00
chibi
convex_decomp
dds
etc1
freetype
gl_context
gles2 Rename misleading define 2016-09-07 00:51:03 +02:00
jpegd
mpc
nedmalloc
nrex
ogg
openssl
opus
png
pnm
pulseaudio
pvr
rtaudio RtAudio: Update to upstream version 4.1.2 2016-07-23 13:25:25 +02:00
speex
squish
theora
unix
vorbis
webp
windows
register_driver_types.cpp
register_driver_types.h
SCsub