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9830780b3d
Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
55 lines
3.1 KiB
C++
55 lines
3.1 KiB
C++
/**************************************************************************/
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/* animation_node_extension.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ANIMATION_NODE_EXTENSION_H
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#define ANIMATION_NODE_EXTENSION_H
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#include "scene/animation/animation_tree.h"
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class AnimationNodeExtension : public AnimationNode {
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GDCLASS(AnimationNodeExtension, AnimationNode);
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public:
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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static bool is_looping(const PackedFloat32Array &p_node_info);
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static double get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop = false);
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protected:
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static void _bind_methods();
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GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process_animation_node, PackedFloat64Array, bool);
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private:
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static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array);
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static PackedFloat64Array _playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info);
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};
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#endif // ANIMATION_NODE_EXTENSION_H
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