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godot
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rendering
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Thaddeus Crews
dcb59f0e7e
Merge pull request
#99548
from Repiteo/style/clang-format-19-options
...
Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
..
dummy
environment
renderer_rd
Merge pull request
#99548
from Repiteo/style/clang-format-19-options
2024-11-22 14:54:29 -06:00
storage
renderer_canvas_cull.cpp
Merge pull request
#85359
from miv391/faster-exit-from-cull_canvas_item
2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp
Improve dependency detection in render graph for draw lists with partial coverage.
2024-11-19 11:23:11 -03:00
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
Do not check for command intersections when not using the write list.
2024-11-20 10:04:17 -03:00
rendering_device_graph.h
Improve dependency detection in render graph for draw lists with partial coverage.
2024-11-19 11:23:11 -03:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
Allow
SCREEN_UV
to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h