Godot Engine – Multi-platform 2D and 3D game engine
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2015-05-16 17:54:36 -03:00
bin
core Fixes problem parsing config files using ConfigFile 2015-05-12 09:12:18 -03:00
demos Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-16 17:13:25 -03:00
doc
drivers Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
main
modules -bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911 2015-05-16 16:32:46 -03:00
platform fix multitouch release problem 2015-05-15 12:40:34 +08:00
scene -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
servers sleeping property now should work properly, fixes #1892 2015-05-16 17:54:36 -03:00
tools Merge pull request #1900 from guilhermefelipecgs/fix_#1898 2015-05-16 16:18:17 -03:00
.gitignore Ignore etags, ctags, gtags and cscope. 2015-05-13 23:54:31 -03:00
.travis.yml
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
LICENSE.md
logo.png
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
methods.py
README.md Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
SConstruct
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced