godot/doc/classes/ColorPalette.xml
Nông Văn Tình e6a49ab6ac Save color palette as resources to reuse later
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPalette" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A resource class for managing a palette of colors, which can be loaded and saved using [ColorPicker].
</brief_description>
<description>
The [ColorPalette] resource is designed to store and manage a collection of colors. This resource is useful in scenarios where a predefined set of colors is required, such as for creating themes, designing user interfaces, or managing game assets. The built-in [ColorPicker] control can also make use of [ColorPalette] without additional code.
</description>
<tutorials>
</tutorials>
<members>
<member name="colors" type="PackedColorArray" setter="set_colors" getter="get_colors" default="PackedColorArray()">
A [PackedColorArray] containing the colors in the palette.
</member>
</members>
</class>