godot/drivers
clayjohn 5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
..
alsa
alsamidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
backtrace
coreaudio
coremidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
d3d12 D3D12: Use the right state for resources in certain heap types 2024-07-01 08:06:26 +02:00
egl EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
gl_context
gles3 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview. 2024-07-08 12:52:20 -07:00
png
pulseaudio
unix
vulkan Fix building with use_volk=yes on MacOS 2024-06-19 08:06:44 -05:00
wasapi Use COM smart pointers to handle COM objects safely 2024-05-16 16:46:45 +05:30
windows
winmidi Move MIDI parsing up from ALSA driver to platform independent driver. 2024-06-25 16:46:30 +01:00
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub