godot/servers
Rémi Verschelde cac1a93d1b
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21 14:39:26 +01:00
..
arvr
audio Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_2d Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix 2019-02-21 14:39:26 +01:00
visual Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
audio_server.h
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
visual_server.h