godot/platform
Riteo d12137bdda Wayland: Pass unmodified symbols to key events
Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
..
android Merge pull request #101689 from syntaxerror247/native-dialogs 2025-01-20 10:05:43 -06:00
ios Replace some problematic uses of String::num to String::num_int64 2025-01-15 12:51:51 -05:00
linuxbsd Wayland: Pass unmodified symbols to key events 2025-01-20 18:27:04 +01:00
macos [macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
web Add menu bar item for "Pack Project as ZIP..." 2025-01-09 20:37:02 -08:00
windows [Windows] Make native dialogs non-cancelable and stay on top of parent. 2025-01-17 17:44:34 +02:00
register_platform_apis.h
SCsub Allow multiple platform API files 2024-10-31 16:07:01 +01:00