Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core error debugger 2015-08-04 09:47:32 -03:00
demos Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
doc
drivers Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
main error debugger 2015-08-04 09:47:32 -03:00
modules error debugger 2015-08-04 09:47:32 -03:00
platform Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
scene live debug fixes 2015-08-02 20:28:10 -03:00
servers small fixes 2015-06-30 11:59:00 -03:00
tools error debugger 2015-08-04 09:47:32 -03:00
.editorconfig
.gitignore
.travis.yml
Doxyfile
godot_logo.svg
LICENSE.md
logo.png
LOGO_LICENSE.md
logo_small.png
makerel.bat
methods.py
README.md
SConstruct
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced