godot/scene/resources/2d
A Thousand Ships a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
skeleton Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_mesh_source_geometry_data_2d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_polygon.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_polygon.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
polygon_path_finder.cpp
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shape_2d.h
tile_set.compat.inc Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_set.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
tile_set.h Merge pull request #98773 from KeyboardDanni/tileset_collision_priority 2024-11-10 12:12:49 -06:00
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h