godot/modules/mono
Ignacio Etcheverry d7e21ecd63 Mono/C#: Don't try to load project assembly in project manager
This was causing an error message when launching the manager,
because there is no project assembly to load.
2020-05-22 02:17:59 +02:00
..
build_scripts C#: Support for building with the dotnet CLI 2020-05-11 08:17:37 +02:00
doc_classes
editor Added tests for ClassDB 2020-05-16 17:32:58 +02:00
glue Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
icons
mono_gd Mono/C#: Don't try to load project assembly in project manager 2020-05-22 02:17:59 +02:00
utils Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
.gitignore
__init__.py
class_db_api_json.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
class_db_api_json.h
config.py Mono: Use msbuild instead of nuget.exe for restoring 2020-05-09 19:45:04 +02:00
csharp_script.cpp Mono/C#: Remove script load error about not a Godot.Object 2020-05-19 17:51:56 +02:00
csharp_script.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godotsharp_dirs.h
managed_callable.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
managed_callable.h
mono_gc_handle.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mono_gc_handle.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
signal_awaiter_utils.h