godot/modules/multiplayer
A Thousand Ships a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
doc_classes [MP] Move OfflineMultiplayerPeer docs to the module 2024-11-27 13:18:33 +01:00
editor Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
tests Add unit tests for SceneMultiplayer 2024-09-29 21:44:52 -03:00
config.py [MP] Move OfflineMultiplayerPeer docs to the module 2024-11-27 13:18:33 +01:00
multiplayer_debugger.cpp
multiplayer_debugger.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
multiplayer_spawner.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
multiplayer_spawner.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
scene_multiplayer.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
scene_multiplayer.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
scene_replication_config.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
scene_replication_config.h
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h
scene_rpc_interface.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
scene_rpc_interface.h SceneRPCInterface: Sort rpc names using StringLikeVariantOrder 2024-10-24 14:16:30 -07:00
SCsub Add unit tests for SceneMultiplayer 2024-09-29 21:44:52 -03:00