godot/scene/animation/animation_node_extension.h
Rémi Verschelde 9830780b3d
Merge pull request #100416 from TokageItLab/anode-ex
Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
2024-12-17 16:19:22 +01:00

55 lines
3.1 KiB
C++

/**************************************************************************/
/* animation_node_extension.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATION_NODE_EXTENSION_H
#define ANIMATION_NODE_EXTENSION_H
#include "scene/animation/animation_tree.h"
class AnimationNodeExtension : public AnimationNode {
GDCLASS(AnimationNodeExtension, AnimationNode);
public:
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
static bool is_looping(const PackedFloat32Array &p_node_info);
static double get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop = false);
protected:
static void _bind_methods();
GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process_animation_node, PackedFloat64Array, bool);
private:
static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array);
static PackedFloat64Array _playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info);
};
#endif // ANIMATION_NODE_EXTENSION_H