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animated_sprite.cpp
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Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
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2019-04-23 06:36:32 +03:00 |
animated_sprite.h
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Make AnimatedSprite able to play backwards
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2019-03-17 04:03:23 -03:00 |
area_2d.cpp
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Removed unnecessary error from _area_inout
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2019-04-15 09:19:30 -07:00 |
area_2d.h
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audio_stream_player_2d.cpp
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Added generator audio stream, and spectrum analyzer audio effect
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2019-04-10 12:58:06 -03:00 |
audio_stream_player_2d.h
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Added generator audio stream, and spectrum analyzer audio effect
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2019-04-10 12:58:06 -03:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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camera_2d.h
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canvas_item.cpp
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
canvas_item.h
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Fix -Wimplicit-fallthrough warnings from GCC 8
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2019-04-05 15:14:53 +02:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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cpu_particles_2d.cpp
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Ensure non-emitting particles not processed on entering tree
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2019-03-20 21:54:00 +09:00 |
cpu_particles_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Light2D height range expanded to -2048 to 2048.
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2019-04-05 07:44:05 +03:00 |
light_2d.h
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light_occluder_2d.cpp
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Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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2019-04-15 16:10:48 -03:00 |
light_occluder_2d.h
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Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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2019-04-15 16:10:48 -03:00 |
line_2d.cpp
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Added method to clear all points in Line2D
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2019-03-19 20:32:10 +03:00 |
line_2d.h
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Added method to clear all points in Line2D
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2019-03-19 20:32:10 +03:00 |
line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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navigation_2d.cpp
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navigation_2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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Ability to make CanvasLayers have pseudo 3D depth.
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2019-04-05 10:25:51 -03:00 |
parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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particles_2d.h
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path_2d.cpp
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Replace a few #if/#elif with #ifdef and "#elif defined"
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2019-04-05 23:41:51 +02:00 |
path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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skeleton_2d.h
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sprite.cpp
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sprite.h
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tile_map.cpp
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Style: Apply new changes from clang-format 8.0
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2019-04-09 17:09:48 +02:00 |
tile_map.h
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added negative X and negative Y offset to TileMap
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2019-04-05 10:37:35 +02:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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