godot/scene/2d
Hein-Pieter van Braam 5c28296efe
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
Make AnimatedSprite.animation complain when invalid animation name
2019-04-23 06:36:32 +03:00
..
animated_sprite.cpp Merge pull request #24489 from mateusfccp/18264_wrong_animation_error 2019-04-23 06:36:32 +03:00
animated_sprite.h Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
area_2d.cpp Removed unnecessary error from _area_inout 2019-04-15 09:19:30 -07:00
area_2d.h
audio_stream_player_2d.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-10 12:58:06 -03:00
audio_stream_player_2d.h Added generator audio stream, and spectrum analyzer audio effect 2019-04-10 12:58:06 -03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_item.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Ensure non-emitting particles not processed on entering tree 2019-03-20 21:54:00 +09:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Light2D height range expanded to -2048 to 2048. 2019-04-05 07:44:05 +03:00
light_2d.h
light_occluder_2d.cpp Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
light_occluder_2d.h Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
line_2d.cpp Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
line_2d.h Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
tile_map.h added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h