godot/platform/web/audio_driver_web.cpp
Fabio Alessandrelli 9d329f54c0 [Web] Restore ScriptProcessorNode audio driver fallback
Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.

As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".

While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).

This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00

501 lines
17 KiB
C++

/**************************************************************************/
/* audio_driver_web.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_driver_web.h"
#include "godot_audio.h"
#include "core/config/project_settings.h"
#include "core/object/object.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
#include <emscripten.h>
AudioDriverWeb::AudioContext AudioDriverWeb::audio_context;
bool AudioDriverWeb::is_available() {
return godot_audio_is_available() != 0;
}
void AudioDriverWeb::_state_change_callback(int p_state) {
AudioDriverWeb::audio_context.state = p_state;
}
void AudioDriverWeb::_latency_update_callback(float p_latency) {
AudioDriverWeb::audio_context.output_latency = p_latency;
}
void AudioDriverWeb::_sample_playback_finished_callback(const char *p_playback_object_id) {
const ObjectID playback_id = ObjectID(String::to_int(p_playback_object_id));
Object *playback_object = ObjectDB::get_instance(playback_id);
if (playback_object == nullptr) {
return;
}
Ref<AudioSamplePlayback> playback = Object::cast_to<AudioSamplePlayback>(playback_object);
if (playback.is_null()) {
return;
}
AudioServer::get_singleton()->stop_sample_playback(playback);
}
void AudioDriverWeb::_audio_driver_process(int p_from, int p_samples) {
int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
const int max_samples = memarr_len(output_rb);
int write_pos = p_from;
int to_write = p_samples;
if (to_write == 0) {
to_write = max_samples;
}
// High part
if (write_pos + to_write > max_samples) {
const int samples_high = max_samples - write_pos;
audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
for (int i = write_pos; i < max_samples; i++) {
output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
}
to_write -= samples_high;
write_pos = 0;
}
// Leftover
audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
for (int i = write_pos; i < write_pos + to_write; i++) {
output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
}
}
void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) {
if (get_input_buffer().size() == 0) {
return; // Input capture stopped.
}
const int max_samples = memarr_len(input_rb);
int read_pos = p_from;
int to_read = p_samples;
if (to_read == 0) {
to_read = max_samples;
}
// High part
if (read_pos + to_read > max_samples) {
const int samples_high = max_samples - read_pos;
for (int i = read_pos; i < max_samples; i++) {
input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
}
to_read -= samples_high;
read_pos = 0;
}
// Leftover
for (int i = read_pos; i < read_pos + to_read; i++) {
input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
}
}
Error AudioDriverWeb::init() {
int latency = Engine::get_singleton()->get_audio_output_latency();
if (!audio_context.inited) {
audio_context.mix_rate = _get_configured_mix_rate();
audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
audio_context.inited = true;
}
mix_rate = audio_context.mix_rate;
channel_count = audio_context.channel_count;
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
Error err = create(buffer_length, channel_count);
if (err != OK) {
return err;
}
if (output_rb) {
memdelete_arr(output_rb);
}
const size_t array_size = buffer_length * (size_t)channel_count;
output_rb = memnew_arr(float, array_size);
if (!output_rb) {
return ERR_OUT_OF_MEMORY;
}
if (input_rb) {
memdelete_arr(input_rb);
}
input_rb = memnew_arr(float, array_size);
if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}
godot_audio_sample_set_finished_callback(&_sample_playback_finished_callback);
return OK;
}
void AudioDriverWeb::start() {
start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
void AudioDriverWeb::resume() {
if (audio_context.state == 0) { // 'suspended'
godot_audio_resume();
}
}
float AudioDriverWeb::get_latency() {
return audio_context.output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverWeb::get_mix_rate() const {
return mix_rate;
}
AudioDriver::SpeakerMode AudioDriverWeb::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channel_count);
}
void AudioDriverWeb::finish() {
finish_driver();
if (output_rb) {
memdelete_arr(output_rb);
output_rb = nullptr;
}
if (input_rb) {
memdelete_arr(input_rb);
input_rb = nullptr;
}
}
Error AudioDriverWeb::input_start() {
lock();
input_buffer_init(buffer_length);
unlock();
if (godot_audio_input_start()) {
return FAILED;
}
return OK;
}
Error AudioDriverWeb::input_stop() {
godot_audio_input_stop();
lock();
input_buffer.clear();
unlock();
return OK;
}
bool AudioDriverWeb::is_stream_registered_as_sample(const Ref<AudioStream> &p_stream) const {
ERR_FAIL_COND_V_MSG(p_stream.is_null(), false, "Parameter p_stream is null.");
return godot_audio_sample_stream_is_registered(itos(p_stream->get_instance_id()).utf8().get_data()) != 0;
}
void AudioDriverWeb::register_sample(const Ref<AudioSample> &p_sample) {
ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null.");
ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null.");
String loop_mode;
switch (p_sample->loop_mode) {
case AudioSample::LoopMode::LOOP_DISABLED: {
loop_mode = "disabled";
} break;
case AudioSample::LoopMode::LOOP_FORWARD: {
loop_mode = "forward";
} break;
case AudioSample::LoopMode::LOOP_PINGPONG: {
loop_mode = "pingpong";
} break;
case AudioSample::LoopMode::LOOP_BACKWARD: {
loop_mode = "backward";
} break;
}
double length = p_sample->stream->get_length();
Vector<AudioFrame> frames;
int frames_total = mix_rate * length;
{
Ref<AudioStreamPlayback> stream_playback = p_sample->stream->instantiate_playback();
frames.resize(frames_total);
AudioFrame *frames_ptr = frames.ptrw();
stream_playback->start();
stream_playback->mix(frames_ptr, 1.0f, frames_total);
}
PackedFloat32Array data;
data.resize(frames_total * 2);
float *data_ptrw = data.ptrw();
for (int i = 0; i < frames_total; i++) {
data_ptrw[i] = frames[i].left;
data_ptrw[i + frames_total] = frames[i].right;
}
godot_audio_sample_register_stream(
itos(p_sample->stream->get_instance_id()).utf8().get_data(),
data_ptrw,
frames_total,
loop_mode.utf8().get_data(),
p_sample->loop_begin,
p_sample->loop_end);
}
void AudioDriverWeb::unregister_sample(const Ref<AudioSample> &p_sample) {
ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null.");
ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null.");
godot_audio_sample_unregister_stream(itos(p_sample->stream->get_instance_id()).utf8().get_data());
}
void AudioDriverWeb::start_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {
ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
ERR_FAIL_COND_MSG(p_playback->stream.is_null(), "Parameter p_playback->stream is null.");
constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2;
PackedFloat32Array volume;
volume.resize(real_max_channels);
float *volume_ptrw = volume.ptrw();
for (int i = 0; i < real_max_channels; i += 2) {
if (p_playback->volume_vector.is_empty()) {
volume_ptrw[i] = 0;
volume_ptrw[i + 1] = 0;
} else {
const AudioFrame &frame = p_playback->volume_vector[i / 2];
volume_ptrw[i] = frame.left;
volume_ptrw[i + 1] = frame.right;
}
}
godot_audio_sample_start(
itos(p_playback->get_instance_id()).utf8().get_data(),
itos(p_playback->stream->get_instance_id()).utf8().get_data(),
AudioServer::get_singleton()->get_bus_index(p_playback->bus),
p_playback->offset,
p_playback->pitch_scale,
volume_ptrw);
}
void AudioDriverWeb::stop_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {
ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
godot_audio_sample_stop(itos(p_playback->get_instance_id()).utf8().get_data());
}
void AudioDriverWeb::set_sample_playback_pause(const Ref<AudioSamplePlayback> &p_playback, bool p_paused) {
ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
godot_audio_sample_set_pause(itos(p_playback->get_instance_id()).utf8().get_data(), p_paused);
}
bool AudioDriverWeb::is_sample_playback_active(const Ref<AudioSamplePlayback> &p_playback) {
ERR_FAIL_COND_V_MSG(p_playback.is_null(), false, "Parameter p_playback is null.");
return godot_audio_sample_is_active(itos(p_playback->get_instance_id()).utf8().get_data()) != 0;
}
double AudioDriverWeb::get_sample_playback_position(const Ref<AudioSamplePlayback> &p_playback) {
ERR_FAIL_COND_V_MSG(p_playback.is_null(), false, "Parameter p_playback is null.");
return godot_audio_get_sample_playback_position(itos(p_playback->get_instance_id()).utf8().get_data());
}
void AudioDriverWeb::update_sample_playback_pitch_scale(const Ref<AudioSamplePlayback> &p_playback, float p_pitch_scale) {
ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
godot_audio_sample_update_pitch_scale(
itos(p_playback->get_instance_id()).utf8().get_data(),
p_pitch_scale);
}
void AudioDriverWeb::set_sample_playback_bus_volumes_linear(const Ref<AudioSamplePlayback> &p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes) {
ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2;
PackedInt32Array buses;
buses.resize(p_bus_volumes.size());
int32_t *buses_ptrw = buses.ptrw();
PackedFloat32Array values;
values.resize(p_bus_volumes.size() * AudioServer::MAX_CHANNELS_PER_BUS * 2);
float *values_ptrw = values.ptrw();
int idx = 0;
for (KeyValue<StringName, Vector<AudioFrame>> pair : p_bus_volumes) {
int bus_index = AudioServer::get_singleton()->get_bus_index(pair.key);
buses_ptrw[idx] = bus_index;
ERR_FAIL_COND(pair.value.size() != AudioServer::MAX_CHANNELS_PER_BUS);
for (int i = 0; i < real_max_channels; i += 2) {
const AudioFrame &frame = pair.value[i / 2];
values_ptrw[(idx * real_max_channels) + i] = frame.left;
values_ptrw[(idx * real_max_channels) + i + 1] = frame.right;
}
idx++;
}
godot_audio_sample_set_volumes_linear(
itos(p_playback->get_instance_id()).utf8().get_data(),
buses_ptrw,
buses.size(),
values_ptrw,
values.size());
}
void AudioDriverWeb::set_sample_bus_count(int p_count) {
godot_audio_sample_bus_set_count(p_count);
}
void AudioDriverWeb::remove_sample_bus(int p_index) {
godot_audio_sample_bus_remove(p_index);
}
void AudioDriverWeb::add_sample_bus(int p_at_pos) {
godot_audio_sample_bus_add(p_at_pos);
}
void AudioDriverWeb::move_sample_bus(int p_bus, int p_to_pos) {
godot_audio_sample_bus_move(p_bus, p_to_pos);
}
void AudioDriverWeb::set_sample_bus_send(int p_bus, const StringName &p_send) {
godot_audio_sample_bus_set_send(p_bus, AudioServer::get_singleton()->get_bus_index(p_send));
}
void AudioDriverWeb::set_sample_bus_volume_db(int p_bus, float p_volume_db) {
godot_audio_sample_bus_set_volume_db(p_bus, p_volume_db);
}
void AudioDriverWeb::set_sample_bus_solo(int p_bus, bool p_enable) {
godot_audio_sample_bus_set_solo(p_bus, p_enable);
}
void AudioDriverWeb::set_sample_bus_mute(int p_bus, bool p_enable) {
godot_audio_sample_bus_set_mute(p_bus, p_enable);
}
#ifdef THREADS_ENABLED
/// AudioWorkletNode implementation (threads)
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
const int out_samples = memarr_len(driver->get_output_rb());
const int in_samples = memarr_len(driver->get_input_rb());
int wpos = 0;
int to_write = out_samples;
int rpos = 0;
int to_read = 0;
int32_t step = 0;
while (!driver->quit) {
if (to_read) {
driver->lock();
driver->_audio_driver_capture(rpos, to_read);
godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
driver->unlock();
rpos += to_read;
if (rpos >= in_samples) {
rpos -= in_samples;
}
}
if (to_write) {
driver->lock();
driver->_audio_driver_process(wpos, to_write);
godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
driver->unlock();
wpos += to_write;
if (wpos >= out_samples) {
wpos -= out_samples;
}
}
step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
}
}
Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
if (!godot_audio_has_worklet()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_worklet_create(p_channels);
}
void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
thread.start(_audio_thread_func, this);
}
void AudioDriverWorklet::lock() {
mutex.lock();
}
void AudioDriverWorklet::unlock() {
mutex.unlock();
}
void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
#else // No threads.
/// AudioWorkletNode implementation (no threads)
AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
if (!godot_audio_has_worklet()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_worklet_create(p_channels);
}
void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
_audio_driver_process();
godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
}
void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
driver->_audio_driver_process(p_pos, p_samples);
}
void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
driver->_audio_driver_capture(p_pos, p_samples);
}
#endif // THREADS_ENABLED
/// ScriptProcessorNode implementation
AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
void AudioDriverScriptProcessor::_process_callback() {
AudioDriverScriptProcessor::get_singleton()->_audio_driver_capture();
AudioDriverScriptProcessor::get_singleton()->_audio_driver_process();
}
Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
if (!godot_audio_has_script_processor()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
}
void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
}