ladybird/WindowServer/WSWindow.h

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#pragma once
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/GraphicsBitmap.h>
#include <AK/AKString.h>
#include <AK/InlineLinkedList.h>
#include "WSMessageReceiver.h"
#include <WindowServer/WSWindowType.h>
class WSMenu;
class WSWindow final : public WSMessageReceiver, public InlineLinkedListNode<WSWindow> {
public:
WSWindow(int client_id, int window_id);
explicit WSWindow(WSMenu&);
virtual ~WSWindow() override;
int client_id() const { return m_client_id; }
WSWindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
String title() const { return m_title; }
void set_title(String&&);
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_visible() const { return m_visible; }
void set_visible(bool);
Rect rect() const { return m_rect; }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Rect& rect) { m_rect = rect; }
void move_to(const Point& position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
Point position() const { return m_rect.location(); }
void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Size size() const { return m_rect.size(); }
void invalidate();
virtual void on_message(WSMessage&) override;
bool is_being_dragged() const { return m_is_being_dragged; }
void set_is_being_dragged(bool b) { m_is_being_dragged = b; }
GraphicsBitmap* backing() { return m_backing.ptr(); }
void set_global_cursor_tracking_enabled(bool);
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled; }
// For InlineLinkedList.
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
WSWindow* m_next { nullptr };
WSWindow* m_prev { nullptr };
private:
int m_client_id { 0 };
String m_title;
Rect m_rect;
WSWindowType m_type { WSWindowType::Normal };
bool m_is_being_dragged { false };
bool m_global_cursor_tracking_enabled { false };
bool m_visible { true };
WSMenu* m_menu { nullptr };
RetainPtr<GraphicsBitmap> m_backing;
int m_window_id { -1 };
};