ladybird/Libraries/LibDraw/Palette.h

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#pragma once
#include <AK/Badge.h>
#include <LibDraw/SystemTheme.h>
class GApplication;
class Palette : public RefCounted<Palette> {
public:
static NonnullRefPtr<Palette> create_with_shared_buffer(SharedBuffer&);
~Palette();
Color window() const { return color(ColorRole::Window); }
Color window_text() const { return color(ColorRole::WindowText); }
Color selection() const { return color(ColorRole::Selection); }
Color selection_text() const { return color(ColorRole::SelectionText); }
Color desktop_background() const { return color(ColorRole::DesktopBackground); }
Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
Color menu_stripe() const { return color(ColorRole::MenuStripe); }
Color menu_base() const { return color(ColorRole::MenuBase); }
Color menu_base_text() const { return color(ColorRole::MenuBaseText); }
Color menu_selection() const { return color(ColorRole::MenuSelection); }
Color menu_selection_text() const { return color(ColorRole::MenuSelectionText); }
Color base() const { return color(ColorRole::Base); }
Color base_text() const { return color(ColorRole::BaseText); }
Color button() const { return color(ColorRole::Button); }
Color button_text() const { return color(ColorRole::ButtonText); }
Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
Color hover_highlight() const { return color(ColorRole::ThreedHighlight); }
Color color(ColorRole) const;
const SystemTheme& theme() const;
void replace_internal_buffer(Badge<GApplication>, SharedBuffer& buffer) { m_theme_buffer = buffer; }
private:
explicit Palette(SharedBuffer&);
RefPtr<SharedBuffer> m_theme_buffer;
};