ladybird/Games/Chess/Chess.h

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
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#include <AK/IterationDecision.h>
#include <AK/StringView.h>
#include <AK/Traits.h>
class Chess {
public:
enum class Type {
Pawn,
Knight,
Bishop,
Rook,
Queen,
King,
None,
};
enum class Colour {
White,
Black,
None,
};
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static Colour opposing_colour(Colour colour) { return (colour == Colour::White) ? Colour::Black : Colour::White; }
struct Piece {
Colour colour;
Type type;
bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
};
static constexpr Piece EmptyPiece = { Colour::None, Type::None };
struct Square {
unsigned rank; // zero indexed;
unsigned file;
Square(const StringView& name);
Square(const unsigned& rank, const unsigned& file)
: rank(rank)
, file(file)
{
}
bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
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template<typename Callback>
static void for_each(Callback callback)
{
for (int rank = 0; rank < 8; ++rank) {
for (int file = 0; file < 8; ++file) {
if (callback(Square(rank, file)) == IterationDecision::Break) {
goto exit;
}
}
}
exit:;
}
bool in_bounds() const { return rank < 8 && file < 8; }
};
struct Move {
Square from;
Square to;
Move(const StringView& algebraic);
Move(const Square& from, const Square& to)
: from(from)
, to(to)
{
}
};
Chess();
Piece get_piece(const Square&) const;
Piece set_piece(const Square&, const Piece&);
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bool is_legal(const Move&, Colour colour = Colour::None) const;
bool in_check(Colour colour) const;
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bool apply_move(const Move&, Colour colour = Colour::None);
enum class Result {
CheckMate,
StaleMate,
FiftyMoveRule,
ThreeFoldRepitition,
NotFinished,
};
template<typename Callback>
void generate_moves(Callback callback, Colour colour = Colour::None) const;
Result game_result() const;
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Colour turn() const { return m_turn; };
private:
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bool is_legal_no_check(const Move&, Colour colour) const;
bool apply_illegal_move(const Move&, Colour colour);
Piece m_board[8][8];
Colour m_turn { Colour::White };
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bool m_white_can_castle_kingside { true };
bool m_white_can_castle_queenside { true };
bool m_black_can_castle_kingside { true };
bool m_black_can_castle_queenside { true };
};
template<>
struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
static unsigned hash(Chess::Piece piece)
{
return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
}
};
template<typename Callback>
void Chess::generate_moves(Callback callback, Colour colour) const
{
if (colour == Colour::None)
colour = turn();
auto try_move = [&](Move m) {
if (is_legal(m, colour)) {
if (callback(m) == IterationDecision::Break)
return false;
}
return true;
};
Square::for_each([&](Square sq) {
auto piece = get_piece(sq);
if (piece.colour != colour)
return IterationDecision::Continue;
bool keep_going = true;
if (piece.type == Type::Pawn) {
keep_going =
try_move({sq, {sq.rank+1, sq.file}}) &&
try_move({sq, {sq.rank+2, sq.file}}) &&
try_move({sq, {sq.rank-1, sq.file}}) &&
try_move({sq, {sq.rank-2, sq.file}}) &&
try_move({sq, {sq.rank+1, sq.file+1}}) &&
try_move({sq, {sq.rank+1, sq.file-1}}) &&
try_move({sq, {sq.rank-1, sq.file+1}}) &&
try_move({sq, {sq.rank-1, sq.file-1}});
} else if (piece.type == Type::Knight) {
keep_going =
try_move({sq, {sq.rank+2, sq.file+1}}) &&
try_move({sq, {sq.rank+2, sq.file-1}}) &&
try_move({sq, {sq.rank+1, sq.file+2}}) &&
try_move({sq, {sq.rank+1, sq.file-2}}) &&
try_move({sq, {sq.rank-2, sq.file+1}}) &&
try_move({sq, {sq.rank-2, sq.file-1}}) &&
try_move({sq, {sq.rank-1, sq.file+2}}) &&
try_move({sq, {sq.rank-1, sq.file-2}});
} else if (piece.type == Type::Bishop) {
for (int dr = -1; dr <= 1; dr += 2) {
for (int df = -1; df <= 1; df += 2) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
} else if (piece.type == Type::Rook) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if ((dr == 0) != (df == 0)) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::Queen) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (dr != 0 || df != 0) {
for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
if (!try_move({ sq, to }))
return IterationDecision::Break;
}
}
}
}
} else if (piece.type == Type::King) {
for (int dr = -1; dr <= 1; dr++) {
for (int df = -1; df <= 1; df++) {
if (!try_move({ sq, { sq.rank + dr, sq.file + df } }))
return IterationDecision::Break;
}
}
// Castling moves.
if (sq == Square("e1")) {
keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") });
} else if (sq == Square("e8")) {
keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") });
}
}
if (keep_going) {
return IterationDecision::Continue;
} else {
return IterationDecision::Break;
}
});
}