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LibWeb: Add CanvasRenderingContext2D.drawImage(image, x, y)
This function allows you to draw a loaded <img> element into a canvas.
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parent
370befbf52
commit
067ea5a2e0
Notes:
sideshowbarker
2024-07-19 07:35:42 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/067ea5a2e09
4 changed files with 47 additions and 0 deletions
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@ -27,10 +27,13 @@
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#include <AK/FlyString.h>
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#include <AK/Function.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
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#include <LibWeb/Bindings/HTMLImageElementWrapper.h>
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#include <LibWeb/DOM/CanvasRenderingContext2D.h>
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#include <LibWeb/DOM/HTMLImageElement.h>
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namespace Web {
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namespace Bindings {
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@ -49,6 +52,7 @@ CanvasRenderingContext2DWrapper::CanvasRenderingContext2DWrapper(CanvasRendering
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put_native_function("translate", translate, 2);
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put_native_property("strokeStyle", stroke_style_getter, stroke_style_setter);
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put_native_function("strokeRect", stroke_rect, 4);
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put_native_function("drawImage", draw_image, 3);
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}
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CanvasRenderingContext2DWrapper::~CanvasRenderingContext2DWrapper()
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@ -86,6 +90,28 @@ JS::Value CanvasRenderingContext2DWrapper::stroke_rect(JS::Interpreter& interpre
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return JS::js_undefined();
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}
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JS::Value CanvasRenderingContext2DWrapper::draw_image(JS::Interpreter& interpreter)
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{
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auto* impl = impl_from(interpreter);
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if (!impl)
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return {};
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auto& arguments = interpreter.call_frame().arguments;
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if (arguments.size() < 3)
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return interpreter.throw_exception<JS::TypeError>("drawImage() needs more arguments");
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auto* image_argument = arguments[0].to_object(interpreter.heap());
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if (!image_argument)
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return {};
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if (StringView(image_argument->class_name()) != "HTMLImageElementWrapper")
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return interpreter.throw_exception<JS::TypeError>(String::format("Image is not an HTMLImageElement, it's an %s", image_argument->class_name()));
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auto x = arguments[1].to_double();
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auto y = arguments[2].to_double();
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impl->draw_image(static_cast<const HTMLImageElementWrapper&>(*image_argument).node(), x, y);
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return JS::js_undefined();
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}
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JS::Value CanvasRenderingContext2DWrapper::scale(JS::Interpreter& interpreter)
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{
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auto* impl = impl_from(interpreter);
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@ -44,6 +44,7 @@ private:
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static JS::Value fill_rect(JS::Interpreter&);
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static JS::Value stroke_rect(JS::Interpreter&);
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static JS::Value draw_image(JS::Interpreter&);
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static JS::Value scale(JS::Interpreter&);
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static JS::Value translate(JS::Interpreter&);
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static JS::Value fill_style_getter(JS::Interpreter&);
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@ -28,6 +28,7 @@
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#include <LibGfx/Painter.h>
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#include <LibWeb/DOM/CanvasRenderingContext2D.h>
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#include <LibWeb/DOM/HTMLCanvasElement.h>
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#include <LibWeb/DOM/HTMLImageElement.h>
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namespace Web {
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@ -82,6 +83,22 @@ void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float
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did_draw(rect);
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}
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void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
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{
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if (!image_element.bitmap())
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return;
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auto painter = this->painter();
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if (!painter)
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return;
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auto src_rect = image_element.bitmap()->rect();
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Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
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auto rect = m_transform.map(dst_rect);
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painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect);
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}
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void CanvasRenderingContext2D::scale(float sx, float sy)
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{
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dbg() << "CanvasRenderingContext2D::scale(): " << sx << ", " << sy;
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@ -55,6 +55,9 @@ public:
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void fill_rect(float x, float y, float width, float height);
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void stroke_rect(float x, float y, float width, float height);
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void draw_image(const HTMLImageElement&, float x, float y);
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void scale(float sx, float sy);
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void translate(float x, float y);
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