LibJS: Add filename tracking to Script and Module

This will allow us to resolve modules dynamically loaded from a script.
This commit is contained in:
davidot 2022-01-18 19:21:42 +01:00 committed by Linus Groh
parent 57c5a59cab
commit 12c2f30c54
Notes: sideshowbarker 2024-07-17 20:28:56 +09:00
6 changed files with 22 additions and 10 deletions

View file

@ -8,9 +8,10 @@
namespace JS {
Module::Module(Realm& realm)
Module::Module(Realm& realm, StringView filename)
: m_vm(realm.vm())
, m_realm(make_handle(&realm))
, m_filename(filename)
{
}

View file

@ -19,11 +19,13 @@ public:
Realm& realm() { return *m_realm.cell(); }
Realm const& realm() const { return *m_realm.cell(); }
StringView filename() const { return m_filename; }
Environment* environment() { return m_environment.cell(); }
Object* namespace_() { return m_namespace.cell(); }
protected:
explicit Module(Realm&);
explicit Module(Realm&, StringView filename);
private:
// Handles are not safe unless we keep the VM alive.
@ -32,6 +34,9 @@ private:
Handle<Realm> m_realm; // [[Realm]]
Handle<Environment> m_environment; // [[Environment]]
Handle<Object> m_namespace; // [[Namespace]]
// Needed for potential lookups of modules.
String m_filename;
};
}

View file

@ -23,13 +23,14 @@ Result<NonnullRefPtr<Script>, Vector<Parser::Error>> Script::parse(StringView so
return parser.errors();
// 3. Return Script Record { [[Realm]]: realm, [[ECMAScriptCode]]: body, [[HostDefined]]: hostDefined }.
return adopt_ref(*new Script(realm, move(body)));
return adopt_ref(*new Script(realm, filename, move(body)));
}
Script::Script(Realm& realm, NonnullRefPtr<Program> parse_node)
Script::Script(Realm& realm, StringView filename, NonnullRefPtr<Program> parse_node)
: m_vm(realm.vm())
, m_realm(make_handle(&realm))
, m_parse_node(move(parse_node))
, m_filename(filename)
{
}

View file

@ -24,14 +24,19 @@ public:
Realm& realm() { return *m_realm.cell(); }
Program const& parse_node() const { return *m_parse_node; }
StringView filename() const { return m_filename; }
private:
Script(Realm&, NonnullRefPtr<Program>);
Script(Realm&, StringView filename, NonnullRefPtr<Program>);
// Handles are not safe unless we keep the VM alive.
NonnullRefPtr<VM> m_vm;
Handle<Realm> m_realm; // [[Realm]]
NonnullRefPtr<Program> m_parse_node; // [[ECMAScriptCode]]
// Needed for potential lookups of modules.
String m_filename;
};
}

View file

@ -9,7 +9,7 @@
namespace JS {
// 16.2.1.6.1 ParseModule ( sourceText, realm, hostDefined ), https://tc39.es/ecma262/#sec-parsemodule
Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule::parse(StringView source_text, Realm& realm, [[maybe_unused]] StringView filename)
Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule::parse(StringView source_text, Realm& realm, StringView filename)
{
// 1. Let body be ParseText(sourceText, Module).
auto parser = Parser(Lexer(source_text, filename), Program::Type::Module);
@ -20,11 +20,11 @@ Result<NonnullRefPtr<SourceTextModule>, Vector<Parser::Error>> SourceTextModule:
return parser.errors();
// FIXME: Implement the rest of ParseModule.
return adopt_ref(*new SourceTextModule(realm, move(body)));
return adopt_ref(*new SourceTextModule(realm, filename, move(body)));
}
SourceTextModule::SourceTextModule(Realm& realm, NonnullRefPtr<Program> program)
: Module(realm)
SourceTextModule::SourceTextModule(Realm& realm, StringView filename, NonnullRefPtr<Program> program)
: Module(realm, filename)
, m_ecmascript_code(move(program))
{
}

View file

@ -22,7 +22,7 @@ public:
Program const& parse_node() const { return *m_ecmascript_code; }
private:
explicit SourceTextModule(Realm&, NonnullRefPtr<Program>);
explicit SourceTextModule(Realm&, StringView filename, NonnullRefPtr<Program>);
NonnullRefPtr<Program> m_ecmascript_code; // [[ECMAScriptCode]]
};