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LibGL: Prevent limbo state if glEnd
does not support drawing mode
If an unsupported drawing mode was configured, `glEnd` would not reach the line where `m_in_draw_state` was set to `false`. This caused all subsequent invocations to `glBegin` to fail.
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Notes:
sideshowbarker
2024-07-17 22:50:11 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/12c4491cca7 Pull-request: https://github.com/SerenityOS/serenity/pull/11154 Reviewed-by: https://github.com/sunverwerth ✅
1 changed files with 3 additions and 2 deletions
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@ -217,6 +217,8 @@ void SoftwareGLContext::gl_end()
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// Make sure we had a `glBegin` before this call...
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RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
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m_in_draw_state = false;
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triangle_list.clear_with_capacity();
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processed_triangles.clear_with_capacity();
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@ -267,6 +269,7 @@ void SoftwareGLContext::gl_end()
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}
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} else {
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vertex_list.clear_with_capacity();
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dbgln_if(GL_DEBUG, "gl_end: draw mode {:#x} unsupported", m_current_draw_mode);
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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@ -355,8 +358,6 @@ void SoftwareGLContext::gl_end()
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m_rasterizer.submit_triangle(triangle, m_texture_units);
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}
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m_in_draw_state = false;
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}
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void SoftwareGLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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