LibGfx: Constexpr Matrices and Vectors

This commit is contained in:
Hendiadyoin1 2021-05-02 16:09:18 +02:00 committed by Andreas Kling
parent 09f850728a
commit 1424c4651f
Notes: sideshowbarker 2024-07-18 18:32:57 +09:00
4 changed files with 61 additions and 61 deletions

View file

@ -16,8 +16,8 @@ class Matrix {
public:
static constexpr size_t Size = N;
Matrix() = default;
Matrix(std::initializer_list<T> elements)
constexpr Matrix() = default;
constexpr Matrix(std::initializer_list<T> elements)
{
VERIFY(elements.size() == N * N);
size_t i = 0;
@ -28,7 +28,7 @@ public:
}
template<typename... Args>
Matrix(Args... args)
constexpr Matrix(Args... args)
: Matrix({ (T)args... })
{
}
@ -38,10 +38,10 @@ public:
__builtin_memcpy(m_elements, other.elements(), sizeof(T) * N * N);
}
auto elements() const { return m_elements; }
auto elements() { return m_elements; }
constexpr auto elements() const { return m_elements; }
constexpr auto elements() { return m_elements; }
Matrix operator*(const Matrix& other) const
constexpr Matrix operator*(const Matrix& other) const
{
Matrix product;
for (int i = 0; i < N; ++i) {

View file

@ -16,8 +16,8 @@ namespace Gfx {
template<typename T>
class Matrix4x4 final : public Matrix<4, T> {
public:
Matrix4x4() = default;
Matrix4x4(T _11, T _12, T _13, T _14,
constexpr Matrix4x4() = default;
constexpr Matrix4x4(T _11, T _12, T _13, T _14,
T _21, T _22, T _23, T _24,
T _31, T _32, T _33, T _34,
T _41, T _42, T _43, T _44)
@ -30,10 +30,10 @@ public:
{
}
auto elements() const { return m_elements; }
auto elements() { return m_elements; }
constexpr auto elements() const { return m_elements; }
constexpr auto elements() { return m_elements; }
Matrix4x4 operator*(const Matrix4x4& other) const
constexpr Matrix4x4 operator*(const Matrix4x4& other) const
{
Matrix4x4 product;
for (int i = 0; i < 4; ++i) {
@ -47,7 +47,7 @@ public:
return product;
}
Vector4<T> operator*(const Vector4<T>& v) const
constexpr Vector4<T> operator*(const Vector4<T>& v) const
{
return Vector4<T>(
v.x() * m_elements[0][0] + v.y() * m_elements[1][0] + v.z() * m_elements[2][0] + v.w() * m_elements[3][0],
@ -55,8 +55,8 @@ public:
v.x() * m_elements[0][2] + v.y() * m_elements[1][2] + v.z() * m_elements[2][2] + v.w() * m_elements[3][2],
v.x() * m_elements[0][3] + v.y() * m_elements[1][3] + v.z() * m_elements[2][3] + v.w() * m_elements[3][3]);
}
Vector3<T> transform_point(const Vector3<T>& p) const
constexpr Vector3<T> transform_point(const Vector3<T>& p) const
{
return Vector3<T>(
p.x() * m_elements[0][0] + p.y() * m_elements[1][0] + p.z() * m_elements[2][0] + m_elements[3][0],
@ -64,7 +64,7 @@ public:
p.x() * m_elements[0][2] + p.y() * m_elements[1][2] + p.z() * m_elements[2][2] + m_elements[3][2]);
}
static Matrix4x4 identity()
constexpr static Matrix4x4 identity()
{
return Matrix4x4(
1, 0, 0, 0,
@ -73,7 +73,7 @@ public:
0, 0, 0, 1);
}
static Matrix4x4 translate(const Vector3<T>& p)
constexpr static Matrix4x4 translate(const Vector3<T>& p)
{
return Matrix4x4(
1, 0, 0, 0,
@ -82,7 +82,7 @@ public:
p.x(), p.y(), p.z(), 1);
}
static Matrix4x4 scale(const Vector3<T>& s)
constexpr static Matrix4x4 scale(const Vector3<T>& s)
{
return Matrix4x4(
s.x(), 0, 0, 0,
@ -91,7 +91,7 @@ public:
0, 0, 0, 1);
}
static Matrix4x4 rotate(const Vector3<T>& axis, T angle)
constexpr static Matrix4x4 rotate(const Vector3<T>& axis, T angle)
{
T c = cos(angle);
T s = sin(angle);

View file

@ -12,23 +12,23 @@ namespace Gfx {
template<typename T>
class Vector3 final {
public:
Vector3() = default;
Vector3(T x, T y, T z)
constexpr Vector3() = default;
constexpr Vector3(T x, T y, T z)
: m_x(x)
, m_y(y)
, m_z(z)
{
}
T x() const { return m_x; }
T y() const { return m_y; }
T z() const { return m_z; }
constexpr T x() const { return m_x; }
constexpr T y() const { return m_y; }
constexpr T z() const { return m_z; }
void set_x(T value) { m_x = value; }
void set_y(T value) { m_y = value; }
void set_z(T value) { m_z = value; }
constexpr void set_x(T value) { m_x = value; }
constexpr void set_y(T value) { m_y = value; }
constexpr void set_z(T value) { m_z = value; }
Vector3& operator+=(const Vector3& other)
constexpr Vector3& operator+=(const Vector3& other)
{
m_x += other.m_x;
m_y += other.m_y;
@ -36,7 +36,7 @@ public:
return *this;
}
Vector3& operator-=(const Vector3& other)
constexpr Vector3& operator-=(const Vector3& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
@ -44,32 +44,32 @@ public:
return *this;
}
Vector3 operator+(const Vector3& other) const
constexpr Vector3 operator+(const Vector3& other) const
{
return Vector3(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z);
}
Vector3 operator-(const Vector3& other) const
constexpr Vector3 operator-(const Vector3& other) const
{
return Vector3(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z);
}
Vector3 operator*(T f) const
constexpr Vector3 operator*(T f) const
{
return Vector3(m_x * f, m_y * f, m_z * f);
}
Vector3 operator/(T f) const
constexpr Vector3 operator/(T f) const
{
return Vector3(m_x / f, m_y / f, m_z / f);
}
T dot(const Vector3& other) const
constexpr T dot(const Vector3& other) const
{
return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z;
}
Vector3 cross(const Vector3& other) const
constexpr Vector3 cross(const Vector3& other) const
{
return Vector3(
m_y * other.m_z - m_z * other.m_y,
@ -77,20 +77,20 @@ public:
m_x * other.m_y - m_y * other.m_x);
}
Vector3 normalized() const
constexpr Vector3 normalized() const
{
T inv_length = 1 / length();
return *this * inv_length;
}
Vector3 clamped(T m, T x) const
constexpr Vector3 clamped(T m, T x) const
{
Vector3 copy { *this };
copy.clamp(m, x);
return copy;
}
void clamp(T min_value, T max_value)
constexpr void clamp(T min_value, T max_value)
{
m_x = max(min_value, m_x);
m_y = max(min_value, m_y);
@ -100,7 +100,7 @@ public:
m_z = min(max_value, m_z);
}
void normalize()
constexpr void normalize()
{
T inv_length = 1 / length();
m_x *= inv_length;
@ -108,7 +108,7 @@ public:
m_z *= inv_length;
}
T length() const
constexpr T length() const
{
return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
}

View file

@ -12,8 +12,8 @@ namespace Gfx {
template<typename T>
class Vector4 final {
public:
Vector4() = default;
Vector4(T x, T y, T z, T w)
constexpr Vector4() = default;
constexpr Vector4(T x, T y, T z, T w)
: m_x(x)
, m_y(y)
, m_z(z)
@ -21,17 +21,17 @@ public:
{
}
T x() const { return m_x; }
T y() const { return m_y; }
T z() const { return m_z; }
T w() const { return m_w; }
constexpr T x() const { return m_x; }
constexpr T y() const { return m_y; }
constexpr T z() const { return m_z; }
constexpr T w() const { return m_w; }
void set_x(T value) { m_x = value; }
void set_y(T value) { m_y = value; }
void set_z(T value) { m_z = value; }
void set_w(T value) { m_w = value; }
constexpr void set_x(T value) { m_x = value; }
constexpr void set_y(T value) { m_y = value; }
constexpr void set_z(T value) { m_z = value; }
constexpr void set_w(T value) { m_w = value; }
Vector4& operator+=(const Vector4& other)
constexpr Vector4& operator+=(const Vector4& other)
{
m_x += other.m_x;
m_y += other.m_y;
@ -40,7 +40,7 @@ public:
return *this;
}
Vector4& operator-=(const Vector4& other)
constexpr Vector4& operator-=(const Vector4& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
@ -49,45 +49,45 @@ public:
return *this;
}
Vector4 operator+(const Vector4& other) const
constexpr Vector4 operator+(const Vector4& other) const
{
return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
}
Vector4 operator-(const Vector4& other) const
constexpr Vector4 operator-(const Vector4& other) const
{
return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
}
Vector4 operator*(T f) const
constexpr Vector4 operator*(T f) const
{
return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
}
Vector4 operator/(T f) const
constexpr Vector4 operator/(T f) const
{
return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
}
T dot(const Vector4& other) const
constexpr T dot(const Vector4& other) const
{
return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
}
Vector4 normalized() const
constexpr Vector4 normalized() const
{
T inv_length = 1 / length();
return *this * inv_length;
}
Vector4 clamped(T m, T x) const
constexpr Vector4 clamped(T m, T x) const
{
Vector4 copy { *this };
copy.clamp(m, x);
return copy;
}
void clamp(T min_value, T max_value)
constexpr void clamp(T min_value, T max_value)
{
m_x = max(min_value, m_x);
m_y = max(min_value, m_y);
@ -99,7 +99,7 @@ public:
m_w = min(max_value, m_w);
}
void normalize()
constexpr void normalize()
{
T inv_length = 1 / length();
m_x *= inv_length;
@ -108,7 +108,7 @@ public:
m_w *= inv_length;
}
T length() const
constexpr T length() const
{
return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
}