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Games: Add Spider
Scoring is designed to mimic Microsoft's implementation - starting at 500, decreasing by 1 every move, and increasing by 100 for every full stack. Fixes GH-5319.
This commit is contained in:
parent
b7e806e15e
commit
3f8857cd21
Notes:
sideshowbarker
2024-07-18 11:35:27 +09:00
Author: https://github.com/jamierocks Commit: https://github.com/SerenityOS/serenity/commit/3f8857cd216 Pull-request: https://github.com/SerenityOS/serenity/pull/8079 Reviewed-by: https://github.com/gunnarbeutner
9 changed files with 676 additions and 0 deletions
4
Base/res/apps/Spider.af
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4
Base/res/apps/Spider.af
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[App]
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Name=Spider
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Executable=/bin/Spider
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Category=Games
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BIN
Base/res/icons/16x16/app-spider.png
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BIN
Base/res/icons/16x16/app-spider.png
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Binary file not shown.
After Width: | Height: | Size: 148 B |
BIN
Base/res/icons/32x32/app-spider.png
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BIN
Base/res/icons/32x32/app-spider.png
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After Width: | Height: | Size: 598 B |
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@ -8,3 +8,4 @@ add_subdirectory(Minesweeper)
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add_subdirectory(Pong)
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add_subdirectory(Snake)
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add_subdirectory(Solitaire)
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add_subdirectory(Spider)
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16
Userland/Games/Spider/CMakeLists.txt
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16
Userland/Games/Spider/CMakeLists.txt
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serenity_component(
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Spider
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RECOMMENDED
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TARGETS Spider
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)
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compile_gml(Spider.gml SpiderGML.h spider_gml)
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set(SOURCES
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Game.cpp
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main.cpp
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SpiderGML.h
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)
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serenity_app(Spider ICON app-spider)
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target_link_libraries(Spider LibCards LibGUI LibGfx LibCore)
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346
Userland/Games/Spider/Game.cpp
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346
Userland/Games/Spider/Game.cpp
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/*
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* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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REGISTER_WIDGET(Spider, Game);
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namespace Spider {
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static constexpr uint8_t new_game_animation_delay = 2;
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static constexpr int s_timer_interval_ms = 1000 / 60;
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Game::Game()
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{
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m_stacks.append(adopt_ref(*new CardStack({ 10, Game::height - Card::height - 10 }, CardStack::Type::Waste)));
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m_stacks.append(adopt_ref(*new CardStack({ Game::width - Card::width - 10, Game::height - Card::height - 10 }, CardStack::Type::Stock)));
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for (int i = 0; i < 10; i++) {
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m_stacks.append(adopt_ref(*new CardStack({ 10 + i * (Card::width + 10), 10 }, CardStack::Type::Normal)));
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}
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}
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Game::~Game()
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{
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}
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void Game::setup(Mode mode)
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{
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if (m_new_game_animation)
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stop_timer();
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m_mode = mode;
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if (on_game_end)
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on_game_end(GameOverReason::NewGame, m_score);
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for (auto& stack : m_stacks)
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stack.clear();
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m_new_deck.clear();
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m_new_game_animation_pile = 0;
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m_score = 500;
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update_score(0);
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for (int i = 0; i < Card::card_count; ++i) {
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switch (m_mode) {
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case Mode::SingleSuit:
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for (int j = 0; j < 8; j++) {
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m_new_deck.append(Card::construct(Card::Type::Spades, i));
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}
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break;
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case Mode::TwoSuit:
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for (int j = 0; j < 4; j++) {
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m_new_deck.append(Card::construct(Card::Type::Spades, i));
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m_new_deck.append(Card::construct(Card::Type::Hearts, i));
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}
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break;
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default:
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VERIFY_NOT_REACHED();
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break;
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}
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}
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for (int x = 0; x < 3; x++)
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for (uint8_t i = 0; i < Card::card_count * 8; ++i)
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m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
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m_new_game_animation = true;
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start_timer(s_timer_interval_ms);
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update();
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}
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void Game::start_timer_if_necessary()
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{
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if (on_game_start && m_waiting_for_new_game) {
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on_game_start();
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m_waiting_for_new_game = false;
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}
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}
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void Game::update_score(int delta)
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{
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m_score = max(static_cast<int>(m_score) + delta, 0);
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if (on_score_update)
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on_score_update(m_score);
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}
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void Game::draw_cards()
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{
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// draw a single card from the stock for each pile
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auto& stock_pile = stack(Stock);
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if (stock_pile.is_empty())
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return;
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update_score(-1);
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for (auto pile : piles) {
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auto& current_pile = stack(pile);
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auto card = stock_pile.pop();
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card->set_upside_down(false);
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current_pile.push(card);
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}
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detect_full_stacks();
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update();
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}
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void Game::detect_full_stacks()
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{
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auto& completed_stack = stack(Completed);
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for (auto pile : piles) {
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auto& current_pile = stack(pile);
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bool started = false;
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uint8_t last_value;
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Color color;
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for (size_t i = current_pile.stack().size(); i > 0; i--) {
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auto& card = current_pile.stack().at(i - 1);
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if (card.is_upside_down())
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break;
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if (!started) {
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if (card.value() != 0) {
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break;
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}
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started = true;
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color = card.color();
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} else if (card.value() != last_value + 1 || card.color() != color) {
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break;
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} else if (card.value() == Card::card_count - 1) {
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// we have a full set
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for (size_t j = 0; j < Card::card_count; j++) {
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completed_stack.push(current_pile.pop());
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}
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update_score(101);
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}
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last_value = card.value();
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}
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}
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detect_victory();
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}
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void Game::detect_victory()
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{
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for (auto pile : piles) {
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auto& current_pile = stack(pile);
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if (!current_pile.is_empty())
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return;
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}
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if (on_game_end)
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on_game_end(GameOverReason::Victory, m_score);
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}
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void Game::paint_event(GUI::PaintEvent& event)
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{
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static Gfx::Color s_background_color = palette().color(background_role());
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(frame_inner_rect());
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painter.add_clip_rect(event.rect());
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if (m_new_game_animation) {
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if (m_new_game_animation_delay < new_game_animation_delay) {
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++m_new_game_animation_delay;
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} else {
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m_new_game_animation_delay = 0;
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auto& current_pile = stack(piles.at(m_new_game_animation_pile));
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// for first 4 piles, draw 6 cards
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// for last 6 piles, draw 5 cards
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size_t cards_to_draw = m_new_game_animation_pile < 4 ? 6 : 5;
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if (current_pile.count() < (cards_to_draw - 1)) {
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auto card = m_new_deck.take_last();
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card->set_upside_down(true);
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current_pile.push(card);
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} else {
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current_pile.push(m_new_deck.take_last());
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++m_new_game_animation_pile;
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}
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if (m_new_game_animation_pile == piles.size()) {
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VERIFY(m_new_deck.size() == 50);
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while (!m_new_deck.is_empty())
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stack(Stock).push(m_new_deck.take_last());
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m_new_game_animation = false;
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m_waiting_for_new_game = true;
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stop_timer();
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}
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}
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}
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards)
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focused_card.clear(painter, s_background_color);
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}
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for (auto& stack : m_stacks) {
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stack.draw(painter, s_background_color);
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}
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards) {
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focused_card.draw(painter);
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focused_card.save_old_position();
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}
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}
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if (!m_mouse_down) {
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if (!m_focused_cards.is_empty()) {
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for (auto& card : m_focused_cards)
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card.set_moving(false);
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m_focused_cards.clear();
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}
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if (m_focused_stack) {
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m_focused_stack->set_focused(false);
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m_focused_stack = nullptr;
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}
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}
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}
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void Game::mousedown_event(GUI::MouseEvent& event)
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{
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GUI::Frame::mousedown_event(event);
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if (m_new_game_animation)
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return;
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auto click_location = event.position();
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for (auto& to_check : m_stacks) {
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if (to_check.type() == CardStack::Type::Waste)
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continue;
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if (to_check.bounding_box().contains(click_location)) {
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if (to_check.type() == CardStack::Type::Stock) {
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draw_cards();
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} else if (!to_check.is_empty()) {
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auto& top_card = to_check.peek();
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if (top_card.is_upside_down()) {
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if (top_card.rect().contains(click_location)) {
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top_card.set_upside_down(false);
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start_timer_if_necessary();
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update(top_card.rect());
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}
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} else if (m_focused_cards.is_empty()) {
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to_check.add_all_grabbed_cards(click_location, m_focused_cards, Cards::CardStack::Same);
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m_mouse_down_location = click_location;
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if (m_focused_stack)
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m_focused_stack->set_focused(false);
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to_check.set_focused(true);
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m_focused_stack = &to_check;
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m_mouse_down = true;
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start_timer_if_necessary();
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}
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}
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break;
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}
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}
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}
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void Game::mouseup_event(GUI::MouseEvent& event)
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{
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GUI::Frame::mouseup_event(event);
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if (!m_focused_stack || m_focused_cards.is_empty() || m_new_game_animation)
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return;
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bool rebound = true;
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for (auto& stack : m_stacks) {
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if (stack.is_focused())
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continue;
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for (auto& focused_card : m_focused_cards) {
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if (stack.bounding_box().intersects(focused_card.rect())) {
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::Any)) {
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for (auto& to_intersect : m_focused_cards) {
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stack.push(to_intersect);
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m_focused_stack->pop();
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}
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update_score(-1);
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detect_full_stacks();
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rebound = false;
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break;
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}
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}
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}
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}
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if (rebound) {
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m_focused_stack->rebound_cards();
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}
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m_mouse_down = false;
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update();
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}
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void Game::mousemove_event(GUI::MouseEvent& event)
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{
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GUI::Frame::mousemove_event(event);
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if (!m_mouse_down || m_new_game_animation)
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return;
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auto click_location = event.position();
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int dx = click_location.dx_relative_to(m_mouse_down_location);
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int dy = click_location.dy_relative_to(m_mouse_down_location);
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for (auto& to_intersect : m_focused_cards) {
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to_intersect.rect().translate_by(dx, dy);
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}
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update();
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m_mouse_down_location = click_location;
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}
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void Game::timer_event(Core::TimerEvent&)
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{
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if (m_new_game_animation) {
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update();
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}
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}
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}
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102
Userland/Games/Spider/Game.h
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102
Userland/Games/Spider/Game.h
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/*
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* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <LibCards/CardStack.h>
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#include <LibGUI/Frame.h>
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using Cards::Card;
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using Cards::CardStack;
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namespace Spider {
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enum class Mode : u8 {
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SingleSuit,
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TwoSuit,
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__Count
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};
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enum class GameOverReason {
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Victory,
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NewGame,
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};
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class Game final : public GUI::Frame {
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C_OBJECT(Game)
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public:
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static constexpr int width = 10 + 10 * Card::width + 90 + 10;
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static constexpr int height = 480;
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~Game() override;
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Mode mode() const { return m_mode; }
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void setup(Mode);
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Function<void(uint32_t)> on_score_update;
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Function<void()> on_game_start;
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Function<void(GameOverReason, uint32_t)> on_game_end;
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private:
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Game();
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enum StackLocation {
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Completed,
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Stock,
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Pile1,
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Pile2,
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Pile3,
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Pile4,
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Pile5,
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Pile6,
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Pile7,
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Pile8,
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Pile9,
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Pile10,
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__Count
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};
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static constexpr Array piles = {
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Pile1, Pile2, Pile3, Pile4, Pile5,
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Pile6, Pile7, Pile8, Pile9, Pile10
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};
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void start_timer_if_necessary();
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void update_score(int delta);
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void draw_cards();
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void detect_full_stacks();
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void detect_victory();
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ALWAYS_INLINE CardStack& stack(StackLocation location)
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{
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return m_stacks[location];
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}
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void paint_event(GUI::PaintEvent&) override;
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void mousedown_event(GUI::MouseEvent&) override;
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void mouseup_event(GUI::MouseEvent&) override;
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void mousemove_event(GUI::MouseEvent&) override;
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void timer_event(Core::TimerEvent&) override;
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Mode m_mode { Mode::SingleSuit };
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NonnullRefPtrVector<Card> m_focused_cards;
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NonnullRefPtrVector<Card> m_new_deck;
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NonnullRefPtrVector<CardStack> m_stacks;
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CardStack* m_focused_stack { nullptr };
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Gfx::IntPoint m_mouse_down_location;
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bool m_mouse_down { false };
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bool m_waiting_for_new_game { true };
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bool m_new_game_animation { false };
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uint8_t m_new_game_animation_delay { 0 };
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uint8_t m_new_game_animation_pile { 0 };
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uint32_t m_score { 500 };
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};
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}
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17
Userland/Games/Spider/Spider.gml
Normal file
17
Userland/Games/Spider/Spider.gml
Normal file
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@GUI::Widget {
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fill_with_background_color: true
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layout: @GUI::VerticalBoxLayout {
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}
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@Spider::Game {
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name: "game"
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fill_with_background_color: true
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background_color: "green"
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}
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@GUI::Statusbar {
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name: "statusbar"
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label_count: 3
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}
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}
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190
Userland/Games/Spider/main.cpp
Normal file
190
Userland/Games/Spider/main.cpp
Normal file
|
@ -0,0 +1,190 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "Game.h"
|
||||
#include <Games/Spider/SpiderGML.h>
|
||||
#include <LibCore/ConfigFile.h>
|
||||
#include <LibCore/Timer.h>
|
||||
#include <LibGUI/Action.h>
|
||||
#include <LibGUI/ActionGroup.h>
|
||||
#include <LibGUI/Application.h>
|
||||
#include <LibGUI/Icon.h>
|
||||
#include <LibGUI/Menu.h>
|
||||
#include <LibGUI/Menubar.h>
|
||||
#include <LibGUI/MessageBox.h>
|
||||
#include <LibGUI/Statusbar.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
auto app = GUI::Application::construct(argc, argv);
|
||||
auto app_icon = GUI::Icon::default_icon("app-spider");
|
||||
auto config = Core::ConfigFile::get_for_app("Spider");
|
||||
|
||||
if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil("/res", "r") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(config->filename().characters(), "crw") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(nullptr, nullptr) < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto window = GUI::Window::construct();
|
||||
window->set_title("Spider");
|
||||
|
||||
auto mode = static_cast<Spider::Mode>(config->read_num_entry("Settings", "Mode", static_cast<int>(Spider::Mode::SingleSuit)));
|
||||
|
||||
auto update_mode = [&](Spider::Mode new_mode) {
|
||||
mode = new_mode;
|
||||
config->write_num_entry("Settings", "Mode", static_cast<int>(mode));
|
||||
if (!config->sync())
|
||||
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
|
||||
};
|
||||
|
||||
auto high_score = [&]() {
|
||||
switch (mode) {
|
||||
case Spider::Mode::SingleSuit:
|
||||
return static_cast<u32>(config->read_num_entry("HighScores", "SingleSuit", 0));
|
||||
case Spider::Mode::TwoSuit:
|
||||
return static_cast<u32>(config->read_num_entry("HighScores", "TwoSuit", 0));
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
};
|
||||
|
||||
auto update_high_score = [&](u32 new_high_score) {
|
||||
switch (mode) {
|
||||
case Spider::Mode::SingleSuit:
|
||||
config->write_num_entry("HighScores", "SingleSuit", static_cast<int>(new_high_score));
|
||||
break;
|
||||
case Spider::Mode::TwoSuit:
|
||||
config->write_num_entry("HighScores", "TwoSuit", static_cast<int>(new_high_score));
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
if (!config->sync())
|
||||
GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error);
|
||||
};
|
||||
|
||||
if (mode >= Spider::Mode::__Count)
|
||||
update_mode(Spider::Mode::SingleSuit);
|
||||
|
||||
auto& widget = window->set_main_widget<GUI::Widget>();
|
||||
widget.load_from_gml(spider_gml);
|
||||
|
||||
auto& game = *widget.find_descendant_of_type_named<Spider::Game>("game");
|
||||
game.set_focus(true);
|
||||
|
||||
auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
|
||||
statusbar.set_text(0, "Score: 0");
|
||||
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
|
||||
statusbar.set_text(2, "Time: 00:00:00");
|
||||
|
||||
app->on_action_enter = [&](GUI::Action& action) {
|
||||
auto text = action.status_tip();
|
||||
if (text.is_empty())
|
||||
text = Gfx::parse_ampersand_string(action.text());
|
||||
statusbar.set_override_text(move(text));
|
||||
};
|
||||
|
||||
app->on_action_leave = [&](GUI::Action&) {
|
||||
statusbar.set_override_text({});
|
||||
};
|
||||
|
||||
game.on_score_update = [&](uint32_t score) {
|
||||
statusbar.set_text(0, String::formatted("Score: {}", score));
|
||||
};
|
||||
|
||||
uint64_t seconds_elapsed = 0;
|
||||
|
||||
auto timer = Core::Timer::create_repeating(1000, [&]() {
|
||||
++seconds_elapsed;
|
||||
|
||||
uint64_t hours = seconds_elapsed / 3600;
|
||||
uint64_t minutes = (seconds_elapsed / 60) % 60;
|
||||
uint64_t seconds = seconds_elapsed % 60;
|
||||
|
||||
statusbar.set_text(2, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds));
|
||||
});
|
||||
|
||||
game.on_game_start = [&]() {
|
||||
seconds_elapsed = 0;
|
||||
timer->start();
|
||||
statusbar.set_text(2, "Time: 00:00:00");
|
||||
};
|
||||
game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) {
|
||||
if (timer->is_active())
|
||||
timer->stop();
|
||||
|
||||
if (reason == Spider::GameOverReason::Victory) {
|
||||
if (score > high_score()) {
|
||||
update_high_score(score);
|
||||
statusbar.set_text(1, String::formatted("High Score: {}", score));
|
||||
}
|
||||
}
|
||||
statusbar.set_text(2, "Timer starts after your first move");
|
||||
};
|
||||
|
||||
GUI::ActionGroup suit_actions;
|
||||
suit_actions.set_exclusive(true);
|
||||
|
||||
auto single_suit_action = GUI::Action::create_checkable("&Single Suit", [&](auto&) {
|
||||
update_mode(Spider::Mode::SingleSuit);
|
||||
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
|
||||
game.setup(mode);
|
||||
});
|
||||
single_suit_action->set_checked(mode == Spider::Mode::SingleSuit);
|
||||
suit_actions.add_action(single_suit_action);
|
||||
|
||||
auto two_suit_action = GUI::Action::create_checkable("&Two Suit", [&](auto&) {
|
||||
update_mode(Spider::Mode::TwoSuit);
|
||||
statusbar.set_text(1, String::formatted("High Score: {}", high_score()));
|
||||
game.setup(mode);
|
||||
});
|
||||
two_suit_action->set_checked(mode == Spider::Mode::TwoSuit);
|
||||
suit_actions.add_action(two_suit_action);
|
||||
|
||||
auto menubar = GUI::Menubar::construct();
|
||||
|
||||
auto& game_menu = menubar->add_menu("&Game");
|
||||
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
|
||||
game.setup(mode);
|
||||
}));
|
||||
game_menu.add_separator();
|
||||
game_menu.add_action(single_suit_action);
|
||||
game_menu.add_action(two_suit_action);
|
||||
game_menu.add_separator();
|
||||
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
|
||||
|
||||
auto& help_menu = menubar->add_menu("&Help");
|
||||
help_menu.add_action(GUI::CommonActions::make_about_action("Spider", app_icon, window));
|
||||
|
||||
window->set_resizable(false);
|
||||
window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height());
|
||||
window->set_menubar(move(menubar));
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
window->show();
|
||||
|
||||
game.setup(mode);
|
||||
|
||||
return app->exec();
|
||||
}
|
Loading…
Add table
Reference in a new issue