LibWeb/WebGL: Implement OES_vertex_array_object extension

This commit is contained in:
Luke Wilde 2025-01-09 19:17:19 +00:00 committed by Andreas Kling
parent 58942e1137
commit 442f0b9a13
Notes: github-actions[bot] 2025-01-21 20:37:57 +00:00
10 changed files with 244 additions and 0 deletions

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@ -825,6 +825,7 @@ set(SOURCES
WebDriver/TimeoutsConfiguration.cpp
WebGL/ANGLEInstancedArrays.cpp
WebGL/EventNames.cpp
WebGL/OESVertexArrayObject.cpp
WebGL/OpenGLContext.cpp
WebGL/WebGL2RenderingContext.cpp
WebGL/WebGLActiveInfo.cpp
@ -845,6 +846,7 @@ set(SOURCES
WebGL/WebGLTransformFeedback.cpp
WebGL/WebGLUniformLocation.cpp
WebGL/WebGLVertexArrayObject.cpp
WebGL/WebGLVertexArrayObjectOES.cpp
WebIDL/AbstractOperations.cpp
WebIDL/Buffers.cpp
WebIDL/CallbackType.cpp

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@ -0,0 +1,105 @@
/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/OESVertexArrayObjectPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/OESVertexArrayObject.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#define GL_GLEXT_PROTOTYPES 1
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(OESVertexArrayObject);
JS::ThrowCompletionOr<GC::Ptr<OESVertexArrayObject>> OESVertexArrayObject::create(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
{
return realm.create<OESVertexArrayObject>(realm, context);
}
OESVertexArrayObject::OESVertexArrayObject(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
: PlatformObject(realm)
, m_context(context)
{
m_context->context().request_extension("GL_OES_vertex_array_object");
}
GC::Ref<WebGLVertexArrayObjectOES> OESVertexArrayObject::create_vertex_array_oes()
{
m_context->context().make_current();
GLuint handle = 0;
glGenVertexArraysOES(1, &handle);
return WebGLVertexArrayObjectOES::create(realm(), m_context, handle);
}
void OESVertexArrayObject::delete_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object)
{
m_context->context().make_current();
GLuint vertex_array_handle = 0;
if (array_object) {
auto handle_or_error = array_object->handle(m_context.ptr());
if (handle_or_error.is_error()) {
// FIXME: m_context->set_error(GL_INVALID_OPERATION);
return;
}
vertex_array_handle = handle_or_error.release_value();
}
glDeleteVertexArraysOES(1, &vertex_array_handle);
}
bool OESVertexArrayObject::is_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object)
{
m_context->context().make_current();
GLuint vertex_array_handle = 0;
if (array_object) {
auto handle_or_error = array_object->handle(m_context.ptr());
if (handle_or_error.is_error()) {
return false;
}
vertex_array_handle = handle_or_error.release_value();
}
return glIsVertexArrayOES(vertex_array_handle) == GL_TRUE;
}
void OESVertexArrayObject::bind_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object)
{
m_context->context().make_current();
GLuint vertex_array_handle = 0;
if (array_object) {
auto handle_or_error = array_object->handle(m_context.ptr());
if (handle_or_error.is_error()) {
// FIXME: m_context->set_error(GL_INVALID_OPERATION);
return;
}
vertex_array_handle = handle_or_error.release_value();
}
glBindVertexArrayOES(vertex_array_handle);
}
void OESVertexArrayObject::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(OESVertexArrayObject);
}
void OESVertexArrayObject::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}

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@ -0,0 +1,38 @@
/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLVertexArrayObjectOES.h>
namespace Web::WebGL {
class OESVertexArrayObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(OESVertexArrayObject, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(OESVertexArrayObject);
public:
static JS::ThrowCompletionOr<GC::Ptr<OESVertexArrayObject>> create(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLVertexArrayObjectOES> create_vertex_array_oes();
void delete_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
bool is_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
void bind_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
protected:
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
private:
OESVertexArrayObject(JS::Realm&, GC::Ref<WebGLRenderingContext>);
GC::Ref<WebGLRenderingContext> m_context;
};
}

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@ -0,0 +1,21 @@
#import <WebGL/Types.idl>
#import <WebGL/WebGLVertexArrayObjectOES.idl>
// https://registry.khronos.org/webgl/extensions/OES_vertex_array_object/
// NOTE: Original OES_vertex_array_object name is changed to title case,
// so it matches corresponding C++ class name, and does not require
// IDL generator to handle snake_case to TitleCase conversion.
// Having a different name is totally fine, because LegacyNoInterfaceObject
// prevents the name from being exposed to JavaScript.
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface OESVertexArrayObject {
// Same note as WebGLRenderingContextBase:
// Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
WebGLVertexArrayObjectOES createVertexArrayOES();
undefined deleteVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
undefined bindVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
};

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@ -14,6 +14,7 @@
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OESVertexArrayObject.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
@ -176,6 +177,9 @@ JS::Object* WebGLRenderingContext::get_extension(String const& name)
if (name == "ANGLE_instanced_arrays"sv) {
return MUST(ANGLEInstancedArrays::create(realm()));
}
if (name == "OES_vertex_array_object"sv) {
return MUST(OESVertexArrayObject::create(realm(), *this));
}
return nullptr;
}

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@ -0,0 +1,35 @@
/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLVertexArrayObjectOESPrototype.h>
#include <LibWeb/WebGL/WebGLVertexArrayObjectOES.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES);
GC::Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLVertexArrayObjectOES>(realm, context, handle);
}
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}
WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default;
void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES);
}
}

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@ -0,0 +1,30 @@
/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLVertexArrayObjectOES : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLVertexArrayObjectOES, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLVertexArrayObjectOES);
public:
static GC::Ref<WebGLVertexArrayObjectOES> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
virtual ~WebGLVertexArrayObjectOES() override;
protected:
explicit WebGLVertexArrayObjectOES(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -0,0 +1,6 @@
#import <WebGL/WebGLObject.idl>
// https://registry.khronos.org/webgl/extensions/OES_vertex_array_object/
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface WebGLVertexArrayObjectOES : WebGLObject {
};

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@ -381,6 +381,7 @@ libweb_js_bindings(WebAudio/PannerNode)
libweb_js_bindings(WebAudio/PeriodicWave)
libweb_js_bindings(WebAudio/StereoPannerNode)
libweb_js_bindings(WebGL/ANGLEInstancedArrays)
libweb_js_bindings(WebGL/OESVertexArrayObject)
libweb_js_bindings(WebGL/WebGL2RenderingContext)
libweb_js_bindings(WebGL/WebGLActiveInfo)
libweb_js_bindings(WebGL/WebGLBuffer)
@ -399,6 +400,7 @@ libweb_js_bindings(WebGL/WebGLTexture)
libweb_js_bindings(WebGL/WebGLTransformFeedback)
libweb_js_bindings(WebGL/WebGLUniformLocation)
libweb_js_bindings(WebGL/WebGLVertexArrayObject)
libweb_js_bindings(WebGL/WebGLVertexArrayObjectOES)
libweb_js_bindings(WebIDL/DOMException)
libweb_js_bindings(WebSockets/WebSocket)
libweb_js_bindings(WebVTT/VTTCue)

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@ -123,6 +123,7 @@ static bool is_platform_object(Type const& type)
"WebGLTexture"sv,
"WebGLUniformLocation"sv,
"WebGLVertexArrayObject"sv,
"WebGLVertexArrayObjectOES"sv,
"Window"sv,
"WindowProxy"sv,
"WritableStream"sv,