Chess: TRY() all the things in serenity_main() :^)

This commit is contained in:
Pedro Pereira 2021-11-25 01:28:52 +00:00 committed by Andreas Kling
parent 5caa9311d7
commit 45e29d58e2
Notes: sideshowbarker 2024-07-18 00:37:37 +09:00

View file

@ -32,7 +32,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto app_icon = GUI::Icon::default_icon("app-chess");
auto window = TRY(GUI::Window::try_create());
auto& widget = window->set_main_widget<ChessWidget>();
auto widget = TRY(window->try_set_main_widget<ChessWidget>());
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/bin/ChessEngine", "x"));
@ -48,145 +48,145 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_icon(app_icon.bitmap_for_size(16));
widget.set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7"));
widget.set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige"));
widget.set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true));
widget.set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true));
widget->set_piece_set(Config::read_string("Chess", "Style", "PieceSet", "stelar7"));
widget->set_board_theme(Config::read_string("Chess", "Style", "BoardTheme", "Beige"));
widget->set_coordinates(Config::read_bool("Chess", "Style", "Coordinates", true));
widget->set_show_available_moves(Config::read_bool("Chess", "Style", "ShowAvailableMoves", true));
auto& game_menu = window->add_menu("&Game");
auto game_menu = TRY(window->try_add_menu("&Game"));
game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget.resign();
}));
game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget.flip_board();
}));
game_menu.add_separator();
TRY(game_menu->try_add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget->resign();
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget->flip_board();
})));
TRY(game_menu->try_add_separator());
game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
if (!import_path.has_value())
return;
if (!widget.import_pgn(import_path.value())) {
if (!widget->import_pgn(import_path.value())) {
GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Imported PGN file from {}", import_path.value());
}));
game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
if (!export_path.has_value())
return;
if (!widget.export_pgn(export_path.value())) {
if (!widget->export_pgn(export_path.value())) {
GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Exported PGN file to {}", export_path.value());
}));
game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget.get_fen().bytes());
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget->get_fen().bytes());
GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
}));
game_menu.add_separator();
})));
TRY(game_menu->try_add_separator());
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
if (widget.resign() < 0)
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
if (widget->resign() < 0)
return;
}
widget.reset();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
widget->reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
})));
auto& style_menu = window->add_menu("&Style");
auto style_menu = TRY(window->try_add_menu("&Style"));
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto& piece_set_menu = style_menu.add_submenu("&Piece Set");
piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
auto piece_set_menu = TRY(style_menu->try_add_submenu("&Piece Set"));
piece_set_menu->set_icon(app_icon.bitmap_for_size(16));
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto set = di.next_path();
auto action = GUI::Action::create_checkable(set, [&](auto& action) {
widget.set_piece_set(action.text());
widget.update();
widget->set_piece_set(action.text());
widget->update();
Config::write_string("Chess", "Style", "PieceSet", action.text());
});
piece_set_action_group.add_action(*action);
if (widget.piece_set() == set)
if (widget->piece_set() == set)
action->set_checked(true);
piece_set_menu.add_action(*action);
TRY(piece_set_menu->try_add_action(*action));
}
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto& board_theme_menu = style_menu.add_submenu("Board Theme");
board_theme_menu.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());
auto board_theme_menu = TRY(style_menu->try_add_submenu("Board Theme"));
board_theme_menu->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png").release_value_but_fixme_should_propagate_errors());
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget.set_board_theme(action.text());
widget.update();
widget->set_board_theme(action.text());
widget->update();
Config::write_string("Chess", "Style", "BoardTheme", action.text());
});
board_theme_action_group.add_action(*action);
if (widget.board_theme().name == theme)
if (widget->board_theme().name == theme)
action->set_checked(true);
board_theme_menu.add_action(*action);
TRY(board_theme_menu->try_add_action(*action));
}
auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
widget.set_coordinates(action.is_checked());
widget.update();
widget->set_coordinates(action.is_checked());
widget->update();
Config::write_bool("Chess", "Style", "Coordinates", action.is_checked());
});
coordinates_action->set_checked(widget.coordinates());
style_menu.add_action(coordinates_action);
coordinates_action->set_checked(widget->coordinates());
TRY(style_menu->try_add_action(coordinates_action));
auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
widget.set_show_available_moves(action.is_checked());
widget.update();
widget->set_show_available_moves(action.is_checked());
widget->update();
Config::write_bool("Chess", "Style", "ShowAvailableMoves", action.is_checked());
});
show_available_moves_action->set_checked(widget.show_available_moves());
style_menu.add_action(show_available_moves_action);
show_available_moves_action->set_checked(widget->show_available_moves());
TRY(style_menu->try_add_action(show_available_moves_action));
auto& engine_menu = window->add_menu("&Engine");
auto engine_menu = TRY(window->try_add_menu("&Engine"));
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto& engine_submenu = engine_menu.add_submenu("&Engine");
auto engine_submenu = TRY(engine_menu->try_add_submenu("&Engine"));
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
widget.set_engine(nullptr);
widget->set_engine(nullptr);
} else {
widget.set_engine(Engine::construct(action.text()));
widget.input_engine_move();
widget->set_engine(Engine::construct(action.text()));
widget->input_engine_move();
}
});
engines_action_group.add_action(*action);
if (engine == String("Human"))
action->set_checked(true);
engine_submenu.add_action(*action);
TRY(engine_submenu->try_add_action(*action));
}
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window)));
window->show();
widget.reset();
widget->reset();
return app->exec();
}