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SystemServer: Implement lazy spawning
For services explicitly configured as lazy, SystemServer will now listen on the socket and only spawn the service once a client attempts to connect to the socket.
This commit is contained in:
parent
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commit
52b0bd06a8
Notes:
sideshowbarker
2024-07-19 11:03:26 +09:00
Author: https://github.com/bugaevc Commit: https://github.com/SerenityOS/serenity/commit/52b0bd06a86 Pull-request: https://github.com/SerenityOS/serenity/pull/827
4 changed files with 40 additions and 4 deletions
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@ -6,12 +6,14 @@ Priority=high
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[ProtocolServer]
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Socket=/tmp/portal/protocol
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Lazy=1
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Priority=low
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KeepAlive=1
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User=anon
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[LookupServer]
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Socket=/tmp/portal/lookup
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Lazy=1
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Priority=low
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KeepAlive=1
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User=anon
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@ -24,6 +26,7 @@ User=anon
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[AudioServer]
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Socket=/tmp/portal/audio
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# TODO: we may want to start it lazily, but right now WindowServer connects to it immediately on startup
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Priority=high
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KeepAlive=1
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User=anon
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@ -101,6 +101,31 @@ void Service::setup_socket()
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}
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}
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void Service::setup_notifier()
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{
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ASSERT(m_lazy);
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ASSERT(m_socket_fd >= 0);
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ASSERT(!m_socket_notifier);
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m_socket_notifier = CNotifier::construct(m_socket_fd, CNotifier::Event::Read, this);
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m_socket_notifier->on_ready_to_read = [this] {
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dbg() << "Ready to read on behalf of " << name();
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remove_child(*m_socket_notifier);
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m_socket_notifier = nullptr;
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spawn();
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};
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}
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void Service::activate()
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{
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ASSERT(m_pid < 0);
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if (m_lazy)
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setup_notifier();
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else
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spawn();
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}
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void Service::spawn()
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{
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dbg() << "Spawning " << name();
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@ -172,7 +197,7 @@ void Service::did_exit(int exit_code)
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m_pid = -1;
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if (m_keep_alive)
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spawn();
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activate();
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}
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Service::Service(const CConfigFile& config, const StringView& name)
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@ -198,6 +223,7 @@ Service::Service(const CConfigFile& config, const StringView& name)
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ASSERT_NOT_REACHED();
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m_keep_alive = config.read_bool_entry(name, "KeepAlive");
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m_lazy = config.read_bool_entry(name, "Lazy");
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m_socket_path = config.read_entry(name, "Socket");
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if (!m_socket_path.is_null()) {
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@ -227,6 +253,7 @@ void Service::save_to(JsonObject& json)
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json.set("priority", m_priority);
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json.set("keep_alive", m_keep_alive);
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json.set("socket_path", m_socket_path);
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json.set("lazy", m_lazy);
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json.set("user", m_user);
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json.set("uid", m_uid);
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json.set("gid", m_gid);
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@ -15,7 +15,7 @@ class Service final : public CObject {
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C_OBJECT(Service)
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public:
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void spawn();
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void activate();
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void did_exit(int exit_code);
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static Service* find_by_pid(pid_t);
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@ -25,6 +25,8 @@ public:
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private:
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Service(const CConfigFile&, const StringView& name);
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void spawn();
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// Path to the executable. By default this is /bin/{m_name}.
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String m_executable_path;
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// Extra arguments, starting from argv[1], to pass when exec'ing.
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@ -36,6 +38,8 @@ private:
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bool m_keep_alive { false };
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// Path to the socket to create and listen on on behalf of this service.
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String m_socket_path;
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// Whether we should only spawn this service once somebody connects to the socket.
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bool m_lazy;
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// The name of the user we should run this service as.
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String m_user;
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uid_t m_uid { 0 };
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@ -45,7 +49,9 @@ private:
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pid_t m_pid { -1 };
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// An open fd to the socket.
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int m_socket_fd { -1 };
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RefPtr<CNotifier> m_socket_notifier;
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void resolve_user();
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void setup_socket();
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void setup_notifier();
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};
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@ -95,9 +95,9 @@ int main(int, char**)
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for (auto name : config->groups())
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services.append(Service::construct(*config, name));
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// After we've set them all up, spawn them!
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// After we've set them all up, activate them!
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for (auto& service : services)
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service->spawn();
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service->activate();
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// This won't return if we're in test mode.
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check_for_test_mode();
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