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LibWeb/WebGL: Request GL_ANGLE_instanced_arrays extension when required
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58942e1137
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github-actions[bot]
2025-01-21 20:38:07 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/58942e11371 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3239 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/kalenikaliaksandr
4 changed files with 32 additions and 5 deletions
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@ -8,6 +8,8 @@
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#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
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#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
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#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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@ -17,28 +19,33 @@ namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
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GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
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JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm)
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JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
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{
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{
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return realm.create<ANGLEInstancedArrays>(realm);
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return realm.create<ANGLEInstancedArrays>(realm, context);
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}
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}
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ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm)
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ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm, GC::Ref<WebGLRenderingContext> context)
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: PlatformObject(realm)
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: PlatformObject(realm)
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, m_context(context)
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{
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{
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m_context->context().request_extension("GL_ANGLE_instanced_arrays");
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}
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}
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void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
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void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
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{
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{
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m_context->context().make_current();
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glVertexAttribDivisorANGLE(index, divisor);
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glVertexAttribDivisorANGLE(index, divisor);
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}
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}
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void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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{
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{
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m_context->context().make_current();
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glDrawArraysInstancedANGLE(mode, first, count, primcount);
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glDrawArraysInstancedANGLE(mode, first, count, primcount);
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}
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}
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void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
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void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
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{
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{
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m_context->context().make_current();
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glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
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glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
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}
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}
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@ -48,4 +55,10 @@ void ANGLEInstancedArrays::initialize(JS::Realm& realm)
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
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}
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}
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void ANGLEInstancedArrays::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_context);
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}
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}
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}
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@ -17,7 +17,7 @@ class ANGLEInstancedArrays : public Bindings::PlatformObject {
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GC_DECLARE_ALLOCATOR(ANGLEInstancedArrays);
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GC_DECLARE_ALLOCATOR(ANGLEInstancedArrays);
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public:
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public:
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static JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> create(JS::Realm&);
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static JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> create(JS::Realm&, GC::Ref<WebGLRenderingContext>);
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void draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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void draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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void draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
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void draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
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@ -25,9 +25,12 @@ public:
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protected:
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protected:
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void initialize(JS::Realm&) override;
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void initialize(JS::Realm&) override;
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void visit_edges(Visitor&) override;
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private:
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private:
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ANGLEInstancedArrays(JS::Realm&);
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ANGLEInstancedArrays(JS::Realm&, GC::Ref<WebGLRenderingContext>);
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GC::Ref<WebGLRenderingContext> m_context;
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};
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};
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}
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}
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@ -313,4 +313,14 @@ Vector<String> OpenGLContext::get_supported_extensions()
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#endif
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#endif
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}
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}
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void OpenGLContext::request_extension(char const* extension_name)
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{
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#ifdef AK_OS_MACOS
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make_current();
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glRequestExtensionANGLE(extension_name);
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#else
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(void)extension_name;
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#endif
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}
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}
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}
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@ -34,6 +34,7 @@ public:
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u32 default_renderbuffer() const;
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u32 default_renderbuffer() const;
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Vector<String> get_supported_extensions();
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Vector<String> get_supported_extensions();
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void request_extension(char const* extension_name);
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private:
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private:
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NonnullRefPtr<Gfx::SkiaBackendContext> m_skia_backend_context;
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NonnullRefPtr<Gfx::SkiaBackendContext> m_skia_backend_context;
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