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LibWeb: Fire "input" and "change" events when editing a text <input>
This isn't entirely on-spec, but will hopefully allow us to make progress in other areas.
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parent
4cbce0e34c
commit
5f54b8dd6c
Notes:
sideshowbarker
2024-07-17 18:38:04 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/5f54b8dd6c
5 changed files with 39 additions and 1 deletions
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@ -1,11 +1,12 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/DOM/Window.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::DOM {
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@ -25,4 +26,9 @@ NonnullRefPtr<Text> Text::create_with_global_object(Bindings::WindowObject& wind
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return make_ref_counted<Text>(window.impl().associated_document(), data);
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}
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void Text::set_owner_input_element(Badge<HTML::HTMLInputElement>, HTML::HTMLInputElement& input_element)
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{
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m_owner_input_element = input_element;
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}
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}
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@ -27,7 +27,12 @@ public:
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void set_always_editable(bool b) { m_always_editable = b; }
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void set_owner_input_element(Badge<HTML::HTMLInputElement>, HTML::HTMLInputElement&);
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HTML::HTMLInputElement* owner_input_element() { return m_owner_input_element; }
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private:
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WeakPtr<HTML::HTMLInputElement> m_owner_input_element;
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bool m_always_editable { false };
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};
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@ -11,6 +11,7 @@
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#include <LibWeb/HTML/BrowsingContextContainer.h>
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#include <LibWeb/HTML/EventLoop/EventLoop.h>
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#include <LibWeb/HTML/HTMLAnchorElement.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/Layout/BreakNode.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/TextNode.h>
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@ -41,6 +42,12 @@ BrowsingContext::~BrowsingContext()
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void BrowsingContext::did_edit(Badge<EditEventHandler>)
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{
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reset_cursor_blink_cycle();
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if (m_cursor_position.node() && is<DOM::Text>(*m_cursor_position.node())) {
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auto& text_node = static_cast<DOM::Text&>(*m_cursor_position.node());
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if (auto* input_element = text_node.owner_input_element())
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input_element->did_edit_text_node({});
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}
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}
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void BrowsingContext::reset_cursor_blink_cycle()
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@ -112,6 +112,23 @@ void HTMLInputElement::run_input_activation_behavior()
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}
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}
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void HTMLInputElement::did_edit_text_node(Badge<BrowsingContext>)
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{
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// NOTE: This is a bit ad-hoc, but basically implements part of "4.10.5.5 Common event behaviors"
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// https://html.spec.whatwg.org/multipage/input.html#common-input-element-events
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queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
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auto input_event = DOM::Event::create(HTML::EventNames::input);
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input_event->set_bubbles(true);
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input_event->set_composed(true);
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dispatch_event(move(input_event));
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// FIXME: This should only fire when the input is "committed", whatever that means.
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auto change_event = DOM::Event::create(HTML::EventNames::change);
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change_event->set_bubbles(true);
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dispatch_event(move(change_event));
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});
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}
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bool HTMLInputElement::enabled() const
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{
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return !has_attribute(HTML::AttributeNames::disabled);
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@ -147,6 +164,7 @@ void HTMLInputElement::create_shadow_tree_if_needed()
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element->set_attribute(HTML::AttributeNames::style, "white-space: pre");
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m_text_node = adopt_ref(*new DOM::Text(document(), initial_value));
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m_text_node->set_always_editable(true);
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m_text_node->set_owner_input_element({}, *this);
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element->append_child(*m_text_node);
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shadow_root->append_child(move(element));
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set_shadow_root(move(shadow_root));
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@ -42,6 +42,8 @@ public:
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void did_click_button(Badge<Layout::ButtonBox>);
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void did_edit_text_node(Badge<BrowsingContext>);
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virtual bool is_focusable() const override;
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virtual void parse_attribute(FlyString const&, String const&) override;
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