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Games: Added level select and aditional level to Breakout (#4302)
Added a level select menu which is shown when the game start where either of the 2 available levels may be selected.
This commit is contained in:
parent
cc5be96724
commit
6914cf830d
Notes:
sideshowbarker
2024-07-19 01:04:57 +09:00
Author: https://github.com/cooljohnny3 🔰 Commit: https://github.com/SerenityOS/serenity/commit/6914cf830d6 Pull-request: https://github.com/SerenityOS/serenity/pull/4302
5 changed files with 171 additions and 16 deletions
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@ -1,6 +1,7 @@
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set(SOURCES
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main.cpp
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Game.cpp
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LevelSelectDialog.cpp
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)
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serenity_bin(Breakout)
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@ -25,6 +25,7 @@
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*/
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#include "Game.h"
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#include "LevelSelectDialog.h"
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#include <LibGUI/Application.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Painter.h>
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@ -35,6 +36,9 @@ namespace Breakout {
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Game::Game()
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{
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set_override_cursor(Gfx::StandardCursor::Hidden);
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auto level_dialog = LevelSelectDialog::show(m_board, window());
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if (level_dialog != GUI::Dialog::ExecOK)
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m_board = -1;
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start_timer(16);
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reset();
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}
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@ -69,23 +73,34 @@ void Game::generate_bricks()
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Gfx::Color::LightGray,
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};
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int brick_width = 40;
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int brick_height = 12;
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int brick_spacing = 3;
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int field_left_offset = 30;
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int field_top_offset = 30;
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Vector<Brick> boards[] = {
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// :^)
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Vector({
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Brick(0, 0, colors[3], 40, 12, 100),
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Brick(0, 4, colors[3], 40, 12, 100),
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Brick(1, 2, colors[3], 40, 12, 100),
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Brick(1, 5, colors[3], 40, 12, 100),
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Brick(2, 1, colors[3], 40, 12, 100),
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Brick(2, 3, colors[3], 40, 12, 100),
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Brick(2, 6, colors[3], 40, 12, 100),
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Brick(3, 6, colors[3], 40, 12, 100),
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Brick(4, 0, colors[3], 40, 12, 100),
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Brick(4, 6, colors[3], 40, 12, 100),
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Brick(5, 6, colors[3], 40, 12, 100),
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Brick(6, 5, colors[3], 40, 12, 100),
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Brick(7, 4, colors[3], 40, 12, 100),
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})
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};
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for (int row = 0; row < 7; ++row) {
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for (int column = 0; column < 10; ++column) {
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Brick brick;
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brick.rect = {
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field_left_offset + (column * brick_width) + (column * brick_spacing),
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field_top_offset + (row * brick_height) + (row * brick_spacing),
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brick_width,
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brick_height
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};
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brick.color = colors[row];
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m_bricks.append(brick);
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if (m_board != -1) {
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m_bricks = boards[m_board];
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} else {
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// Rainbow
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for (int row = 0; row < 7; ++row) {
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for (int column = 0; column < 10; ++column) {
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Brick brick(row, column, colors[row]);
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m_bricks.append(brick);
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}
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}
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}
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}
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@ -81,8 +81,20 @@ private:
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Gfx::FloatRect rect;
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Gfx::Color color;
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bool dead { false };
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Brick(int row, int column, Gfx::Color c, int brick_width = 40, int brick_height = 12, int field_left_offset = 30, int field_top_offset = 30, int brick_spacing = 3)
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{
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rect = {
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field_left_offset + (column * brick_width) + (column * brick_spacing),
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field_top_offset + (row * brick_height) + (row * brick_spacing),
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brick_width,
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brick_height
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};
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color = c;
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}
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};
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int m_board;
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Ball m_ball;
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Paddle m_paddle;
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Vector<Brick> m_bricks;
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82
Games/Breakout/LevelSelectDialog.cpp
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82
Games/Breakout/LevelSelectDialog.cpp
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@ -0,0 +1,82 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "LevelSelectDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/ListView.h>
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namespace Breakout {
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LevelSelectDialog::LevelSelectDialog(Window* parent_window)
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: Dialog(parent_window)
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{
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set_rect(0, 0, 300, 250);
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set_title("Level Select");
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build();
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}
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LevelSelectDialog::~LevelSelectDialog()
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{
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}
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int LevelSelectDialog::show(int& board_number, Window* parent_window)
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{
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auto box = LevelSelectDialog::construct(parent_window);
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box->set_resizable(false);
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if (parent_window)
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box->set_icon(parent_window->icon());
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auto result = box->exec();
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board_number = box->level();
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return result;
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}
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void LevelSelectDialog::build()
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{
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 4, 4, 4, 4 });
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main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
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auto& level_list = main_widget.add<GUI::Widget>();
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auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
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scroll_layout.set_spacing(4);
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level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
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m_level = -1;
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done(Dialog::ExecOK);
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};
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level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
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m_level = 0;
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done(Dialog::ExecOK);
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};
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}
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}
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45
Games/Breakout/LevelSelectDialog.h
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45
Games/Breakout/LevelSelectDialog.h
Normal file
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@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace Breakout {
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class LevelSelectDialog : public GUI::Dialog {
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C_OBJECT(LevelSelectDialog)
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public:
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virtual ~LevelSelectDialog() override;
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static int show(int& board_number, Window* parent_window);
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int level() const { return m_level; }
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private:
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explicit LevelSelectDialog(Window* parent_window);
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void build();
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int m_level;
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};
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}
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