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guitest2: Add a simple launcher so I can easily spawn more Terminals.
Also update GButton coding style.
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parent
3271c115e2
commit
6c4f1bad09
Notes:
sideshowbarker
2024-07-19 15:59:45 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/6c4f1bad094
3 changed files with 45 additions and 12 deletions
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@ -11,7 +11,7 @@ GButton::~GButton()
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{
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}
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void GButton::setCaption(String&& caption)
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void GButton::set_caption(String&& caption)
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{
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if (caption == m_caption)
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return;
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@ -32,7 +32,7 @@ void GButton::paintEvent(GPaintEvent&)
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painter.draw_line({ 0, 1 }, { 0, height() - 2 }, Color::Black);
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painter.draw_line({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color::Black);
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if (m_beingPressed) {
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if (m_being_pressed) {
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// Base
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painter.fill_rect({ 1, 1, width() - 2, height() - 2 }, buttonColor);
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@ -58,7 +58,7 @@ void GButton::paintEvent(GPaintEvent&)
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if (!caption().is_empty()) {
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auto textRect = rect();
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if (m_beingPressed)
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if (m_being_pressed)
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textRect.move_by(1, 1);
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painter.draw_text(textRect, caption(), Painter::TextAlignment::Center, Color::Black);
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}
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@ -68,7 +68,7 @@ void GButton::mouseDownEvent(GMouseEvent& event)
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{
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dbgprintf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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m_beingPressed = true;
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m_being_pressed = true;
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update();
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GWidget::mouseDownEvent(event);
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@ -78,12 +78,12 @@ void GButton::mouseUpEvent(GMouseEvent& event)
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{
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dbgprintf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
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m_beingPressed = false;
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m_being_pressed = false;
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update();
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GWidget::mouseUpEvent(event);
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if (onClick)
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onClick(*this);
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if (on_click)
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on_click(*this);
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}
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@ -10,9 +10,9 @@ public:
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virtual ~GButton() override;
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String caption() const { return m_caption; }
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void setCaption(String&&);
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void set_caption(String&&);
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Function<void(GButton&)> onClick;
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Function<void(GButton&)> on_click;
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private:
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virtual void paintEvent(GPaintEvent&) override;
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@ -22,6 +22,6 @@ private:
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virtual const char* class_name() const override { return "GButton"; }
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String m_caption;
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bool m_beingPressed { false };
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bool m_being_pressed { false };
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};
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@ -11,15 +11,20 @@
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GEventLoop.h>
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static GWindow* make_font_test_window();
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static GWindow* make_launcher_window();
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int main(int argc, char** argv)
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{
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GEventLoop loop;
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auto* window = make_font_test_window();
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window->show();
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auto* font_test_window = make_font_test_window();
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font_test_window->show();
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auto* launcher_window = make_launcher_window();
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launcher_window->show();
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return loop.exec();
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}
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@ -51,3 +56,31 @@ GWindow* make_font_test_window()
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return window;
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}
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GWindow* make_launcher_window()
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{
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auto* window = new GWindow;
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window->set_title("Launcher");
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window->set_rect({ 100, 400, 80, 200 });
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auto* widget = new GWidget;
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window->set_main_widget(widget);
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widget->setWindowRelativeRect({ 0, 0, 80, 200 });
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auto* label = new GLabel(widget);
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label->setWindowRelativeRect({ 0, 0, 80, 20 });
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label->setText("Apps");
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auto* button = new GButton(widget);
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button->setWindowRelativeRect({ 5, 20, 70, 20 });
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button->set_caption("Terminal");
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button->on_click = [] (GButton&) {
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if (!fork()) {
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execve("/bin/Terminal", nullptr, nullptr);
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ASSERT_NOT_REACHED();
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}
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};
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return window;
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}
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