LibWeb/WebGL2: Implement uniformBlockBinding

This commit is contained in:
Luke Wilde 2024-12-16 19:32:02 +00:00 committed by Alexander Kalenik
parent 28a73dc392
commit 7957793863
Notes: github-actions[bot] 2025-01-08 15:00:10 +00:00

View file

@ -424,7 +424,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
[FIXME] undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// Vertex Array Objects
WebGLVertexArrayObject createVertexArray();