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WindowServer: Move child windows together with their parents
When moving a window, we will now move any child windows by the same position delta as the parent. This makes ComboBox popup list windows follow the window they were opened by, which looks nice. :^)
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parent
6228f72b87
commit
c6899b0910
Notes:
sideshowbarker
2024-07-19 07:07:25 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/c6899b09102
2 changed files with 22 additions and 9 deletions
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@ -142,6 +142,25 @@ void Window::set_rect(const Gfx::Rect& rect)
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m_frame.notify_window_rect_changed(old_rect, rect);
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}
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void Window::set_rect_without_repaint(const Gfx::Rect& rect)
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{
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ASSERT(!rect.is_empty());
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if (m_rect == rect)
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return;
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auto old_rect = m_rect;
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m_rect = rect;
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if (old_rect.size() == m_rect.size()) {
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auto delta = m_rect.location() - old_rect.location();
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for (auto& child_window : m_child_windows) {
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if (child_window)
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child_window->move_by(delta);
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}
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}
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m_frame.notify_window_rect_changed(old_rect, rect);
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}
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void Window::handle_mouse_event(const MouseEvent& event)
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{
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set_automatic_cursor_tracking_enabled(event.buttons() != 0);
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@ -142,15 +142,7 @@ public:
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Gfx::Rect rect() const { return m_rect; }
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void set_rect(const Gfx::Rect&);
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void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
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void set_rect_without_repaint(const Gfx::Rect& rect)
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{
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ASSERT(!rect.is_empty());
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if (m_rect == rect)
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return;
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auto old_rect = m_rect;
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m_rect = rect;
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m_frame.notify_window_rect_changed(old_rect, rect);
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}
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void set_rect_without_repaint(const Gfx::Rect&);
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void set_taskbar_rect(const Gfx::Rect& rect) { m_taskbar_rect = rect; }
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const Gfx::Rect& taskbar_rect() const { return m_taskbar_rect; }
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@ -158,6 +150,8 @@ public:
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void move_to(const Gfx::Point& position) { set_rect({ position, size() }); }
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void move_to(int x, int y) { move_to({ x, y }); }
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void move_by(const Gfx::Point& delta) { set_position_without_repaint(position().translated(delta)); }
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Gfx::Point position() const { return m_rect.location(); }
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void set_position(const Gfx::Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
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void set_position_without_repaint(const Gfx::Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
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