Rename WindowComposer -> WindowServer.

I keep referring to it as the windowing server anyway.
This commit is contained in:
Andreas Kling 2019-01-15 21:16:04 +01:00
parent d0137f0e96
commit e42f090ed3
Notes: sideshowbarker 2024-07-19 16:02:03 +09:00
4 changed files with 4 additions and 18 deletions

View file

@ -58,12 +58,6 @@ WIDGETS_OBJS = \
../Widgets/Color.o \
../Widgets/CharacterBitmap.o \
../Widgets/EventLoop.o \
../Widgets/Label.o \
../Widgets/Button.o \
../Widgets/MsgBox.o \
../Widgets/ListBox.o \
../Widgets/CheckBox.o \
../Widgets/TextBox.o \
../Widgets/AbstractScreen.o \
../Widgets/GUIEventDevice.o \

View file

@ -1,4 +1,3 @@
#include "WindowComposer.h"
#include "Process.h"
#include <Widgets/Font.h>
#include <Widgets/FrameBuffer.h>
@ -6,7 +5,7 @@
#include <Widgets/EventLoop.h>
#include <Widgets/Window.h>
void WindowComposer_main()
void WindowServer_main()
{
auto info = current->get_display_info();
@ -16,7 +15,7 @@ void WindowComposer_main()
WindowManager::the();
dbgprintf("Entering WindowComposer main loop.\n");
dbgprintf("Entering WindowServer main loop.\n");
EventLoop::main().exec();
ASSERT_NOT_REACHED();

View file

@ -1,7 +0,0 @@
#pragma once
class WindowComposer {
public:
};

View file

@ -137,8 +137,8 @@ static void init_stage2()
Process::create_kernel_process("spawn_stress", spawn_stress);
#endif
extern void WindowComposer_main();
Process::create_kernel_process("WindowComposer", WindowComposer_main);
extern void WindowServer_main();
Process::create_kernel_process("WindowServer", WindowServer_main);
current->sys$exit(0);
ASSERT_NOT_REACHED();