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Rename WindowComposer -> WindowServer.
I keep referring to it as the windowing server anyway.
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e42f090ed3
Notes:
sideshowbarker
2024-07-19 16:02:03 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/e42f090ed3e
4 changed files with 4 additions and 18 deletions
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@ -58,12 +58,6 @@ WIDGETS_OBJS = \
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../Widgets/Color.o \
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../Widgets/Color.o \
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../Widgets/CharacterBitmap.o \
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../Widgets/CharacterBitmap.o \
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../Widgets/EventLoop.o \
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../Widgets/EventLoop.o \
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../Widgets/Label.o \
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../Widgets/Button.o \
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../Widgets/MsgBox.o \
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../Widgets/ListBox.o \
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../Widgets/CheckBox.o \
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../Widgets/TextBox.o \
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../Widgets/AbstractScreen.o \
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../Widgets/AbstractScreen.o \
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../Widgets/GUIEventDevice.o \
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../Widgets/GUIEventDevice.o \
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@ -1,4 +1,3 @@
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#include "WindowComposer.h"
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#include "Process.h"
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#include "Process.h"
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#include <Widgets/Font.h>
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#include <Widgets/Font.h>
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#include <Widgets/FrameBuffer.h>
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#include <Widgets/FrameBuffer.h>
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@ -6,7 +5,7 @@
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#include <Widgets/EventLoop.h>
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#include <Widgets/EventLoop.h>
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#include <Widgets/Window.h>
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#include <Widgets/Window.h>
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void WindowComposer_main()
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void WindowServer_main()
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{
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{
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auto info = current->get_display_info();
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auto info = current->get_display_info();
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@ -16,7 +15,7 @@ void WindowComposer_main()
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WindowManager::the();
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WindowManager::the();
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dbgprintf("Entering WindowComposer main loop.\n");
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dbgprintf("Entering WindowServer main loop.\n");
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EventLoop::main().exec();
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EventLoop::main().exec();
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ASSERT_NOT_REACHED();
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ASSERT_NOT_REACHED();
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@ -1,7 +0,0 @@
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#pragma once
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class WindowComposer {
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public:
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};
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@ -137,8 +137,8 @@ static void init_stage2()
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Process::create_kernel_process("spawn_stress", spawn_stress);
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Process::create_kernel_process("spawn_stress", spawn_stress);
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#endif
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#endif
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extern void WindowComposer_main();
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extern void WindowServer_main();
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Process::create_kernel_process("WindowComposer", WindowComposer_main);
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Process::create_kernel_process("WindowServer", WindowServer_main);
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current->sys$exit(0);
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current->sys$exit(0);
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ASSERT_NOT_REACHED();
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ASSERT_NOT_REACHED();
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