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LibWeb: Calculate image size in CSS pixels
Previously most of the calculations for `object-fit` and `object-position` were based on device pixels, meaning that images would render differently based on zoom and DPI settings. Instead those calculations now use css pixels and only the final draw-call is based on device-pixels.
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f39433d6b0
Notes:
github-actions[bot]
2025-01-21 15:12:40 +00:00
Author: https://github.com/InvalidUsernameException Commit: https://github.com/LadybirdBrowser/ladybird/commit/f39433d6b0c Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2982 Reviewed-by: https://github.com/AtkinsSJ
3 changed files with 34 additions and 34 deletions
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@ -62,20 +62,20 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
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PaintableBox::paint(context, phase);
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if (phase == PaintPhase::Foreground) {
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auto image_rect = context.rounded_device_rect(absolute_rect());
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auto image_rect = absolute_rect();
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auto image_rect_device_pixels = context.rounded_device_rect(image_rect);
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if (m_renders_as_alt_text) {
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auto enclosing_rect = context.enclosing_device_rect(absolute_rect()).to_type<int>();
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auto enclosing_rect = context.enclosing_device_rect(image_rect).to_type<int>();
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context.display_list_recorder().draw_rect(enclosing_rect, Gfx::Color::Black);
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context.display_list_recorder().draw_text(enclosing_rect, m_alt_text, *Platform::FontPlugin::the().default_font(12), Gfx::TextAlignment::Center, computed_values().color());
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} else if (auto bitmap = m_image_provider.current_image_bitmap(image_rect.size().to_type<int>())) {
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ScopedCornerRadiusClip corner_clip { context, image_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
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auto image_int_rect = image_rect.to_type<int>();
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} else if (auto bitmap = m_image_provider.current_image_bitmap(image_rect_device_pixels.size().to_type<int>())) {
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ScopedCornerRadiusClip corner_clip { context, image_rect_device_pixels, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
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auto image_int_rect_device_pixels = image_rect_device_pixels.to_type<int>();
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auto bitmap_rect = bitmap->rect();
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auto scaling_mode = to_gfx_scaling_mode(computed_values().image_rendering(), bitmap_rect, image_int_rect);
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auto scaling_mode = to_gfx_scaling_mode(computed_values().image_rendering(), bitmap_rect, image_int_rect_device_pixels);
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auto bitmap_aspect_ratio = (float)bitmap_rect.height() / bitmap_rect.width();
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auto image_aspect_ratio = (float)image_rect.height().value() / image_rect.width().value();
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auto image_aspect_ratio = (float)image_rect.height() / (float)image_rect.width();
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// FIXME: Scale may be wrong if device-pixels != css-pixels.
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auto scale_x = 0.0f;
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auto scale_y = 0.0f;
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Gfx::IntRect bitmap_intersect = bitmap_rect;
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@ -83,7 +83,7 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
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// https://drafts.csswg.org/css-images/#the-object-fit
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auto object_fit = m_is_svg_image ? CSS::ObjectFit::Contain : computed_values().object_fit();
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if (object_fit == CSS::ObjectFit::ScaleDown) {
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if (bitmap_rect.width() > image_int_rect.width() || bitmap_rect.height() > image_int_rect.height()) {
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if (bitmap_rect.width() > image_rect.width() || bitmap_rect.height() > image_rect.height()) {
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object_fit = CSS::ObjectFit::Contain;
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} else {
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object_fit = CSS::ObjectFit::None;
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@ -92,25 +92,25 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
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switch (object_fit) {
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case CSS::ObjectFit::Fill:
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scale_x = (float)image_int_rect.width() / bitmap_rect.width();
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scale_y = (float)image_int_rect.height() / bitmap_rect.height();
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scale_x = (float)image_rect.width() / bitmap_rect.width();
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scale_y = (float)image_rect.height() / bitmap_rect.height();
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break;
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case CSS::ObjectFit::Contain:
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if (bitmap_aspect_ratio >= image_aspect_ratio) {
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scale_x = (float)image_int_rect.height() / bitmap_rect.height();
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scale_x = (float)image_rect.height() / bitmap_rect.height();
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scale_y = scale_x;
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} else {
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scale_x = (float)image_int_rect.width() / bitmap_rect.width();
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scale_x = (float)image_rect.width() / bitmap_rect.width();
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scale_y = scale_x;
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}
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break;
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case CSS::ObjectFit::Cover:
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if (bitmap_aspect_ratio >= image_aspect_ratio) {
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scale_x = (float)image_int_rect.width() / bitmap_rect.width();
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scale_x = (float)image_rect.width() / bitmap_rect.width();
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scale_y = scale_x;
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bitmap_intersect.set_height(bitmap_rect.width() * image_aspect_ratio);
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} else {
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scale_x = (float)image_int_rect.height() / bitmap_rect.height();
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scale_x = (float)image_rect.height() / bitmap_rect.height();
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scale_y = scale_x;
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bitmap_intersect.set_width(bitmap_rect.height() / image_aspect_ratio);
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}
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@ -120,14 +120,14 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
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case CSS::ObjectFit::None:
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scale_x = 1;
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scale_y = 1;
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bitmap_intersect.set_size(image_int_rect.size());
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bitmap_intersect.set_size(image_rect.size().to_type<int>());
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}
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auto scaled_bitmap_width = bitmap_rect.width() * scale_x;
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auto scaled_bitmap_height = bitmap_rect.height() * scale_y;
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auto scaled_bitmap_width = CSSPixels::nearest_value_for(bitmap_rect.width() * scale_x);
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auto scaled_bitmap_height = CSSPixels::nearest_value_for(bitmap_rect.height() * scale_y);
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auto residual_horizontal = CSSPixels::nearest_value_for(image_int_rect.width() - scaled_bitmap_width);
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auto residual_vertical = CSSPixels::nearest_value_for(image_int_rect.height() - scaled_bitmap_height);
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auto residual_horizontal = image_rect.width() - scaled_bitmap_width;
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auto residual_vertical = image_rect.height() - scaled_bitmap_height;
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bitmap_intersect.set_x((bitmap_rect.width() - bitmap_intersect.width()) / 2);
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bitmap_intersect.set_y((bitmap_rect.height() - bitmap_intersect.height()) / 2);
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@ -135,34 +135,34 @@ void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
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// https://drafts.csswg.org/css-images/#the-object-position
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auto const& object_position = computed_values().object_position();
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auto offset_x = 0;
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auto offset_x = CSSPixels::from_raw(0);
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if (object_position.edge_x == CSS::PositionEdge::Left) {
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offset_x = object_position.offset_x.to_px(layout_node(), residual_horizontal).to_int();
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offset_x = object_position.offset_x.to_px(layout_node(), residual_horizontal);
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bitmap_intersect.set_x(0);
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} else if (object_position.edge_x == CSS::PositionEdge::Right) {
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offset_x = residual_horizontal.to_int() - object_position.offset_x.to_px(layout_node(), residual_horizontal).to_int();
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offset_x = residual_horizontal - object_position.offset_x.to_px(layout_node(), residual_horizontal);
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}
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if (image_int_rect.width() < scaled_bitmap_width)
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if (image_rect.width() < scaled_bitmap_width)
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bitmap_intersect.set_x(-(offset_x / scale_x));
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auto offset_y = 0;
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auto offset_y = CSSPixels::from_raw(0);
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if (object_position.edge_y == CSS::PositionEdge::Top) {
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offset_y = object_position.offset_y.to_px(layout_node(), residual_vertical).to_int();
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offset_y = object_position.offset_y.to_px(layout_node(), residual_vertical);
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bitmap_intersect.set_y(0);
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} else if (object_position.edge_y == CSS::PositionEdge::Bottom) {
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offset_y = residual_vertical.to_int() - object_position.offset_y.to_px(layout_node(), residual_vertical).to_int();
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offset_y = residual_vertical - object_position.offset_y.to_px(layout_node(), residual_vertical);
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}
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if (image_int_rect.height() < scaled_bitmap_height)
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if (image_rect.height() < scaled_bitmap_height)
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bitmap_intersect.set_y(-(offset_y / scale_y));
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Gfx::IntRect draw_rect = {
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image_int_rect.x() + offset_x,
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image_int_rect.y() + offset_y,
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(int)scaled_bitmap_width,
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(int)scaled_bitmap_height
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image_int_rect_device_pixels.x() + context.rounded_device_pixels(offset_x).value(),
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image_int_rect_device_pixels.y() + context.rounded_device_pixels(offset_y).value(),
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context.rounded_device_pixels(scaled_bitmap_width).value(),
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context.rounded_device_pixels(scaled_bitmap_height).value()
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};
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context.display_list_recorder().draw_scaled_immutable_bitmap(draw_rect.intersected(image_int_rect), *bitmap, bitmap_rect.intersected(bitmap_intersect), scaling_mode);
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context.display_list_recorder().draw_scaled_immutable_bitmap(draw_rect.intersected(image_int_rect_device_pixels), *bitmap, bitmap_rect.intersected(bitmap_intersect), scaling_mode);
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}
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}
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}
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@ -23,7 +23,7 @@
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</svg>
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<svg width="300" height="300">
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<rect x="0" y="0" width="250" height="250" fill="red" />
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<rect width="250" height="166" fill="green" />
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<rect width="250" height="167" fill="green" />
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</svg>
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<svg width="300" height="300">
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<rect x="0" y="0" width="250" height="250" fill="red" />
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Before Width: | Height: | Size: 588 KiB After Width: | Height: | Size: 590 KiB |
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