LibGUI: Add GUndoStack and GCommand classes

This patch converts the undo stack from GTextDocument into GUndoStack,
and GTextDocumentUndoCommand now inherits from GCommand.

Let's turn this into a generic mechanism that can be used to implement
undo/redo in any application. :^)
This commit is contained in:
Andreas Kling 2019-11-30 15:36:17 +01:00
parent f8703d44cc
commit f430da1d45
Notes: sideshowbarker 2024-07-19 11:01:20 +09:00
7 changed files with 156 additions and 73 deletions

View file

@ -0,0 +1,5 @@
#include <LibGUI/GCommand.h>
GCommand::~GCommand()
{
}

View file

@ -0,0 +1,20 @@
#pragma once
#include <AK/String.h>
class GCommand {
public:
virtual ~GCommand();
virtual void undo() {}
virtual void redo() {}
String action_text() const { return m_action_text; }
protected:
GCommand() {}
void set_action_text(const String& text) { m_action_text = text; }
private:
String m_action_text;
};

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@ -366,23 +366,7 @@ void GTextDocument::undo()
{
if (!can_undo())
return;
auto& undo_container = m_undo_stack[m_undo_stack_index];
auto& undo_vector = undo_container.m_undo_vector;
//If we try to undo a empty vector, delete it and skip over.
if (undo_vector.is_empty()) {
m_undo_stack.remove(m_undo_stack_index);
undo();
return;
}
for (int i = 0; i < undo_vector.size(); i++) {
auto& undo_command = undo_vector[i];
undo_command.undo();
}
m_undo_stack_index++;
m_undo_stack.undo();
notify_did_change();
}
@ -390,36 +374,13 @@ void GTextDocument::redo()
{
if (!can_redo())
return;
auto& undo_container = m_undo_stack[m_undo_stack_index - 1];
auto& redo_vector = undo_container.m_undo_vector;
for (int i = redo_vector.size() - 1; i >= 0; i--) {
auto& undo_command = redo_vector[i];
undo_command.redo();
}
m_undo_stack_index--;
m_undo_stack.redo();
notify_did_change();
}
void GTextDocument::add_to_undo_stack(NonnullOwnPtr<GTextDocumentUndoCommand> undo_command)
{
if (m_undo_stack.is_empty()) {
auto undo_commands_container = make<UndoCommandsContainer>();
m_undo_stack.prepend(move(undo_commands_container));
}
// Clear the elements of the stack before the m_undo_stack_index (Excluding our new element)
for (int i = 1; i < m_undo_stack_index; i++)
m_undo_stack.remove(1);
if (m_undo_stack_index > 0 && !m_undo_stack.is_empty())
m_undo_stack[0].m_undo_vector.clear();
m_undo_stack_index = 0;
m_undo_stack[0].m_undo_vector.prepend(move(undo_command));
m_undo_stack.push(move(undo_command));
}
GTextDocumentUndoCommand::GTextDocumentUndoCommand(GTextDocument& document)
@ -536,21 +497,5 @@ void CreateLineCommand::redo()
void GTextDocument::update_undo_timer()
{
if (m_undo_stack.is_empty())
return;
auto& undo_vector = m_undo_stack[0].m_undo_vector;
if (undo_vector.size() == m_last_updated_undo_vector_size && !undo_vector.is_empty()) {
auto undo_commands_container = make<UndoCommandsContainer>();
m_undo_stack.prepend(move(undo_commands_container));
// Note: Remove dbg() if we're 100% sure there are no bugs left.
dbg() << "Undo stack increased to " << m_undo_stack.size();
// Shift the index to the left since we're adding an empty container.
if (m_undo_stack_index > 0)
m_undo_stack_index++;
}
m_last_updated_undo_vector_size = undo_vector.size();
m_undo_stack.finalize_current_combo();
}

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@ -9,6 +9,7 @@
#include <LibDraw/Color.h>
#include <LibDraw/Font.h>
#include <LibGUI/GTextRange.h>
#include <LibGUI/GUndoStack.h>
class GTextEditor;
class GTextDocument;
@ -23,12 +24,10 @@ struct GTextDocumentSpan {
void* data { nullptr };
};
class GTextDocumentUndoCommand {
class GTextDocumentUndoCommand : public GCommand {
public:
GTextDocumentUndoCommand(GTextDocument&);
virtual ~GTextDocumentUndoCommand();
virtual void undo() {}
virtual void redo() {}
protected:
GTextDocument& m_document;
@ -143,15 +142,10 @@ public:
Optional<GTextDocumentSpan> first_non_skippable_span_before(const GTextPosition&) const;
Optional<GTextDocumentSpan> first_non_skippable_span_after(const GTextPosition&) const;
struct UndoCommandsContainer {
NonnullOwnPtrVector<GTextDocumentUndoCommand> m_undo_vector;
};
void add_to_undo_stack(NonnullOwnPtr<GTextDocumentUndoCommand>);
bool can_undo() const { return m_undo_stack_index < m_undo_stack.size() && !m_undo_stack.is_empty(); }
bool can_redo() const { return m_undo_stack_index > 0 && m_undo_stack[m_undo_stack_index - 1].m_undo_vector.size() > 0 && !m_undo_stack.is_empty(); }
bool can_undo() const { return m_undo_stack.can_undo(); }
bool can_redo() const { return m_undo_stack.can_redo(); }
void undo();
void redo();
@ -169,10 +163,7 @@ private:
HashTable<Client*> m_clients;
bool m_client_notifications_enabled { true };
NonnullOwnPtrVector<UndoCommandsContainer> m_undo_stack;
int m_undo_stack_index { 0 };
int m_last_updated_undo_vector_size = 0;
GUndoStack m_undo_stack;
RefPtr<CTimer> m_undo_timer;
};

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@ -0,0 +1,89 @@
#include <LibGUI/GUndoStack.h>
GUndoStack::GUndoStack()
{
}
GUndoStack::~GUndoStack()
{
}
void GUndoStack::undo()
{
if (!can_undo())
return;
auto& undo_container = m_stack[m_stack_index];
auto& undo_vector = undo_container.m_undo_vector;
//If we try to undo a empty vector, delete it and skip over.
if (undo_vector.is_empty()) {
m_stack.remove(m_stack_index);
undo();
return;
}
for (int i = 0; i < undo_vector.size(); i++) {
auto& undo_command = undo_vector[i];
undo_command.undo();
}
m_stack_index++;
}
void GUndoStack::redo()
{
if (!can_redo())
return;
auto& undo_container = m_stack[m_stack_index - 1];
auto& redo_vector = undo_container.m_undo_vector;
for (int i = redo_vector.size() - 1; i >= 0; i--) {
auto& undo_command = redo_vector[i];
undo_command.redo();
}
m_stack_index--;
}
void GUndoStack::push(NonnullOwnPtr<GCommand>&& command)
{
if (m_stack.is_empty()) {
auto undo_commands_container = make<UndoCommandsContainer>();
m_stack.prepend(move(undo_commands_container));
}
// Clear the elements of the stack before the m_undo_stack_index (Excluding our new element)
for (int i = 1; i < m_stack_index; i++)
m_stack.remove(1);
if (m_stack_index > 0 && !m_stack.is_empty())
m_stack[0].m_undo_vector.clear();
m_stack_index = 0;
m_stack[0].m_undo_vector.prepend(move(command));
}
void GUndoStack::finalize_current_combo()
{
if (m_stack.is_empty())
return;
auto& undo_vector = m_stack[0].m_undo_vector;
if (undo_vector.size() == m_last_updated_undo_vector_size && !undo_vector.is_empty()) {
auto undo_commands_container = make<UndoCommandsContainer>();
m_stack.prepend(move(undo_commands_container));
// Note: Remove dbg() if we're 100% sure there are no bugs left.
dbg() << "Undo stack increased to " << m_stack.size();
// Shift the index to the left since we're adding an empty container.
if (m_stack_index > 0)
m_stack_index++;
}
m_last_updated_undo_vector_size = undo_vector.size();
}

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@ -0,0 +1,31 @@
#pragma once
#include <AK/NonnullOwnPtrVector.h>
#include <LibGUI/GCommand.h>
class GCommand;
class GUndoStack {
public:
GUndoStack();
~GUndoStack();
void push(NonnullOwnPtr<GCommand>&&);
bool can_undo() const { return m_stack_index < m_stack.size() && !m_stack.is_empty(); }
bool can_redo() const { return m_stack_index > 0 && m_stack[m_stack_index - 1].m_undo_vector.size() > 0 && !m_stack.is_empty(); }
void undo();
void redo();
void finalize_current_combo();
private:
struct UndoCommandsContainer {
NonnullOwnPtrVector<GCommand> m_undo_vector;
};
NonnullOwnPtrVector<UndoCommandsContainer> m_stack;
int m_stack_index { 0 };
int m_last_updated_undo_vector_size { 0 };
};

View file

@ -57,6 +57,8 @@ OBJS = \
GAboutDialog.o \
GModelSelection.o \
GLazyWidget.o \
GCommand.o \
GUndoStack.o \
GWindow.o
LIBRARY = libgui.a