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LibWeb/WebGL2: Implement deleteSampler
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github-actions[bot]
2025-01-08 14:57:49 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/f627c91bf3a Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2943 Reviewed-by: https://github.com/kalenikaliaksandr
2 changed files with 9 additions and 1 deletions
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@ -388,7 +388,7 @@ interface mixin WebGL2RenderingContextBase {
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// Sampler Objects
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WebGLSampler createSampler();
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[FIXME] undefined deleteSampler(WebGLSampler? sampler);
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undefined deleteSampler(WebGLSampler? sampler);
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[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
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undefined bindSampler(GLuint unit, WebGLSampler? sampler);
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undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
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@ -1288,6 +1288,14 @@ public:
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continue;
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}
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if (function.name == "deleteSampler"sv) {
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generate_webgl_object_handle_unwrap(function_impl_generator, "sampler"sv, ""sv);
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function_impl_generator.append(R"~~~(
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glDeleteSamplers(1, &sampler_handle);
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)~~~");
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continue;
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}
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if (function.name == "bindBuffer"sv) {
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// FIXME: Implement Buffer Object Binding restrictions.
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generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
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