Commit graph

285 commits

Author SHA1 Message Date
Liav A
1b04726c85 Kernel: Move all tasks-related code to the Tasks subdirectory 2023-06-04 21:32:34 +02:00
kleines Filmröllchen
213025f210 AK: Rename Time to Duration
That's what this class really is; in fact that's what the first line of
the comment says it is.

This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
2023-05-24 23:18:07 +02:00
Daniel Bertalan
96f89d14a3 Kernel: Fix memory mapping size of the BootFramebufferConsole
The Multiboot header stores the framebuffer's pitch in bytes, so
multiplying it by the pixel's size is not necessary. We ended up
allocating 4 times as much memory as needed, which caused us to overlap
the MMIO reserved memory area on the Raspberry Pi.
2023-05-17 01:38:03 -06:00
Liav A
bc3eb6d65f Kernel/VirtIO: Use proper error propagation from the get_config method
This allows us to drop null-checks at call-sites, thus simplifying the
code and reducing the chance of nullptr-dereference errors.
2023-04-30 06:03:47 +02:00
Liav A
87a32ab869 Kernel/VirtIO: Improve error handling during device initialization
Rename the initialize method to initialize_virtio_resources so it's
clear what this method is intended for.

To ensure healthier device initialization, we could also return the type
of ErrorOr<void> from this method, so in all overriden instances and in
the original method code, we could leverage TRY() pattern which also
does simplify the code a bit.
2023-04-30 06:03:47 +02:00
Pankaj Raghav
83b87a5ade Kernel: Add bar_address_mask to mask the last 4 bits of a BAR address
Create a bar_address_mask constant to mask the last 4 bits of a BAR
address instead of hand coding the mask all over the kernel.
2023-04-24 21:41:54 +02:00
Liav A
7b6cea9ef4 Kernel: Improve context state keeping in the VirtIOGPU3DDevice class
This is done mainly by implementing safe locking on the data structure
keeping the pointers to the PerContextState objects. Therefore, this now
eliminates the need for using LockRefPtr, as SpinlockProtected is enough
for the whole list.

The usage of HashMap in this class was questionable, and according to
Sahan Fernando (the original contributor to the VirGL work also known as
ccapitalK) there was no deep research on which data structure to use for
keeping all pointers to PerContextState objects.
Therefore, this structure is changed to IntrusiveList as the main reason
and advantage to use it is that handling OOM conditions is much more
simple, because if we succeeded to create a PerContextState object, we
can be sure now that inserting it to the list will not cause OOM error
condition.
2023-04-24 13:09:22 +02:00
Liav A
b02ee664e7 Kernel: Get rid of *LockRefPtr in the SysFS filesystem code
To do this we also need to get rid of LockRefPtrs in the USB code as
well.
Most of the SysFS nodes are statically generated during boot and are not
mutated afterwards.

The same goes for general device code - once we generate the appropriate
SysFS nodes, we almost never mutate the node pointers afterwards, making
locking unnecessary.
2023-04-14 19:24:54 +02:00
Andreas Kling
496d918e92 Kernel: Stop using *LockRefPtr for Kernel::Timer 2023-04-04 10:33:42 +02:00
Timon Kruiper
1fa1f09c38 Kernel/Graphics: Only search for PCI graphics cards on x86_64
This is for the upcoming commit that merges the x86_64 and aarch64
init.cpp files.
2023-04-03 20:01:28 -06:00
Liav A
fdab8a24f5 Kernel/Graphics: Use longer timeout settings in VirtIO GPU commands
It appeared that we sometimes failed to invoke synchronous commands on
the GPU. To temporarily fix this, wait 10 milliseconds for commands to
complete before failing.
2023-03-19 00:19:06 +00:00
Liav A
3337a5722a Kernel: Simplify VirtIOGPU attach_physical_range_to_framebuffer method
According to the specification, modesetting can be invoked with no need
for flushing the framebuffer nor with DMA to transfer the framebuffer
rendering.
2023-03-19 00:19:06 +00:00
Andreas Kling
7369d0ab5f Kernel: Stop using NonnullLockRefPtrVector 2023-03-06 23:46:36 +01:00
Liav A
b19dc8a9b6 Kernel: Prevent out-of-bounds read/write in VirtIO GPU3DDevice::ioctl
Before doing a check if offset_in_region + num_bytes of the transfer
descriptor are together more than NUM_TRANSFER_REGION_PAGES * PAGE_SIZE,
check that addition of both of these parameters will not simply overflow
which could lead to out-of-bounds read/write.

Fixes #17518.
2023-02-23 09:33:54 +00:00
Liav A
ac4829cc50 Kernel/IntelGraphics: Move PLL handling code to a different file
Dealing with the specific details of how to program a PLL should be done
in a separate file to ensure we can easily expand it to support future
generations of the Intel graphics device.
2023-02-19 15:01:01 -07:00
Liav A
9eab59c42b Kernel/Graphics: Return ENODEV if there's no valid EDID to return
ENODEV better represents the fact that there might be no display device
(e.g. a monitor) connected to the connector, therefore we should return
this error.
Another reason to not use ENOTIMPL is that it's a requirement for all
DisplayConnectors to put a valid EDID in place even for a hardware we
don't currently support mode-setting in runtime.
2023-02-19 15:01:01 -07:00
Liav A
b2da5d3e62 Kernel/Graphics: Allow Intel DisplayConnector to not have console 2023-02-19 15:01:01 -07:00
Liav A
016fedbd20 Kernel/IntelGraphics: Move DisplayPlane enable code to derived classes
Instead of doing that on the IntelDisplayPlane class, let's have this in
derived classes so these classes can decide how to use the settings that
were provided before calling the enable method.
2023-02-19 15:01:01 -07:00
Liav A
e393071a9b Kernel/IntelGraphics: Add Generation enum to the Definitions file
This will be used to annotate which Generation is being used for each
Intel iGPU we discover.
2023-02-19 15:01:01 -07:00
Liav A
8042ae43c3 Kernel/IntelGraphics: Move pipe management to the Transcoder class
It became apparent to me that future generations of the Intel graphics
chipset utilize the same register set as part of the Transcoder register
set. Therefore, it should be included now in the Transcoder class.
2023-02-19 15:01:01 -07:00
Liav A
2def16a3d2 Kernel/Graphics: Introduce the IntelDisplayConnectorGroup class
In the real world, graphics hardware tend to have multiple display
connectors. However, usually the connectors share one register space but
still keeping different PLL timings and display lanes.
This new class should represent a group of multiple display connectors
working together in the same Intel graphics adapter. This opens an
opportunity to abstract the interface so we could support future Intel
iGPU generations.

This is also a preparation before the driver can support newer devices
and utilize their capabilities.
The mentioned preparation is applied in a these aspects:
1. The code is splitted into more classes to adjust to future expansion.
2 classes are introduced: IntelDisplayPlane and IntelDisplayTranscoder,
so the IntelDisplayPlane controls the plane registers and second class
controls the pipeline (transcoder, encoder) registers. On gen4 it's not
really useful because there are probably one plane and one encoder to
care about, but in future generations, there are likely to be multiple
transcoders and planes to accommodate multi head support.
2. The set_edid_bytes method in the DisplayConnector class can now be
told to not assume the provided EDID bytes are always invalid. Therefore
it can refrain from printing error messages if this flag parameter is
true. This is useful for supporting real hardware situation when on boot
not all ports are connected to a monitor, which can result in floating
bus condition (essentially all the bytes we read are 0xFF).
3. An IntelNativeDisplayConnector could now be set to flag other types
of connections such as eDP (embedded DisplayPort), Analog output, etc.
This is important because on the Intel gen4 graphics we could assume to
have one analog output connector, but on future generations this is very
likely to not be the case, as there might be no VGA outputs, but rather
only an eDP connector which is converted to VGA by a design choice of
the motherboard manufacturer.
4. Add ConnectorIndex to IntelNativeDisplayConnector class - Currently
this is used to verify we always handle the correct connector when doing
modesetting.
Later, it will be used to locate special settings needed when handling
connector requests.
5. Prepare to support more types of display planes. For example, the
Intel Skylake register set for display planes is a bit different, so
let's ensure we can properly support it in the near future.
2023-02-19 15:01:01 -07:00
Liav A
2715f91c92 Kernel/VirtIOGPU: Propagate proper errno codes from query_and_set_edid
Returning literal strings is not the proper action here, because we
should always assume that error could be propagated back to userland, so
we need to keep a valid errno when returning an Error.
2023-02-10 09:14:20 +00:00
Liav A
cd3c51f29b Kernel/Graphics: Export DDC I2C address definition to global header file 2023-02-02 02:10:33 -07:00
Liav A
0c64abb5e3 Kernel: Split I2C functionality from IntelNativeDisplayConnector code
Splitting the I2C-related code lets the DisplayConnector code to utilize
I2C operations without caring about the specific details of the hardware
and allow future expansion of the driver to other newer generations
sharing the same GMBus code.

We should require a timeout for GMBus operations always, because faulty
hardware could let us just spin forever. Also, if nothing is listening
to the bus (which should result in a NAK), we could also spin forever.
2023-02-02 02:10:33 -07:00
Liav A
ddc5c41253 Kernel: Fix a long-standing problem with GMBus in Intel Grahpics code
Thanks to Andrew Kaster, which gave a review back in October, about a
big PR I opened (#15502), I managed to figure out why we always had a
problem with the first byte being read into the EDID buffer with the
GMBus code. It turns out that this simple invalid cast was making the
entire problem and using the correct AK::Array::data() method fixed this
notorious long standing problem for good.
2023-02-02 02:10:33 -07:00
Timon Kruiper
0d722b4111 Kernel/PCI: Pass DeviceIdentifier to get_BAR2 in BochsGraphicsAdapter
This change was forgotten in 1f9d3a3523
and broke the aarch64 build.
2023-01-27 20:47:08 +00:00
Sam Atkins
3cbc0fdbb0 Kernel: Remove declarations for non-existent methods 2023-01-27 20:33:18 +00:00
Liav A
1f9d3a3523 Kernel/PCI: Hold a reference to DeviceIdentifier in the Device class
There are now 2 separate classes for almost the same object type:
- EnumerableDeviceIdentifier, which is used in the enumeration code for
  all PCI host controller classes. This is allowed to be moved and
  copied, as it doesn't support ref-counting.
- DeviceIdentifier, which inherits from EnumerableDeviceIdentifier. This
  class uses ref-counting, and is not allowed to be copied. It has a
  spinlock member in its structure to allow safely executing complicated
  IO sequences on a PCI device and its space configuration.
  There's a static method that allows a quick conversion from
  EnumerableDeviceIdentifier to DeviceIdentifier while creating a
  NonnullRefPtr out of it.

The reason for doing this is for the sake of integrity and reliablity of
the system in 2 places:
- Ensure that "complicated" tasks that rely on manipulating PCI device
  registers are done in a safe manner. For example, determining a PCI
  BAR space size requires multiple read and writes to the same register,
  and if another CPU tries to do something else with our selected
  register, then the result will be a catastrophe.
- Allow the PCI API to have a united form around a shared object which
  actually holds much more data than the PCI::Address structure. This is
  fundamental if we want to do certain types of optimizations, and be
  able to support more features of the PCI bus in the foreseeable
  future.

This patch already has several implications:
- All PCI::Device(s) hold a reference to a DeviceIdentifier structure
  being given originally from the PCI::Access singleton. This means that
  all instances of DeviceIdentifier structures are located in one place,
  and all references are pointing to that location. This ensures that
  locking the operation spinlock will take effect in all the appropriate
  places.
- We no longer support adding PCI host controllers and then immediately
  allow for enumerating it with a lambda function. It was found that
  this method is extremely broken and too much complicated to work
  reliably with the new paradigm being introduced in this patch. This
  means that for Volume Management Devices (Intel VMD devices), we
  simply first enumerate the PCI bus for such devices in the storage
  code, and if we find a device, we attach it in the PCI::Access method
  which will scan for devices behind that bridge and will add new
  DeviceIdentifier(s) objects to its internal Vector. Afterwards, we
  just continue as usual with scanning for actual storage controllers,
  so we will find a corresponding NVMe controllers if there were any
  behind that VMD bridge.
2023-01-26 23:04:26 +01:00
Andrew Kaster
100fb38c3e Kernel+Userland: Move LibC/sys/ioctl_numbers to Kernel/API/Ioctl.h
This header has always been fundamentally a Kernel API file. Move it
where it belongs. Include it directly in Kernel files, and make
Userland applications include it via sys/ioctl.h rather than directly.
2023-01-21 10:43:59 -07:00
Liav A
72b144e9e9 Kernel/Graphics: Introduce a new mechanism to initialize a PCI device
Instead of using a clunky switch-case paradigm, we now have all drivers
being declaring two methods for their adapter class - create and probe.
These methods are linked in each PCIGraphicsDriverInitializer structure,
in a new s_initializers static list of them.
Then, when we probe for a PCI device, we use each probe method and if
there's a match, then the corresponding create method is called.

As a result of this change, it's much more easy to add more drivers and
the initialization code is more readable.
2023-01-07 11:51:13 -07:00
Liav A
7625f7db73 Kernel/Graphics: Allocate 16 MiB framebuffer if failed allocating larger
We try our best to ensure a DisplayConnector initialization succeeds,
and this makes the Intel driver to work again, because if we can't
allocate a Region for the whole PCI BAR mapped region, then we will try
to allocate a Region with 16 MiB window size, so it doesn't eat the
entire Kernel-allocated virtual memory space.
2023-01-07 11:45:08 -07:00
Liav A
25bb293629 Kernel: Make Device::after_inserting to return ErrorOr<void>
Instead of just returning nothing, let's return Error or nothing.
This would help later on with error propagation in case of failure
during this method.

This also makes us more paranoid about failure in this method, so when
initializing a DisplayConnector we safely tear down the internal members
of the object. This applies the same for a StorageDevice object, but its
after_inserting method is much smaller compared to the DisplayConnector
overriden method.
2023-01-07 11:45:08 -07:00
Evan Smal
288a73ea0e Kernel: Add dmesgln_pci logging for Kernel::PCI
A virtual method named device_name() was added to
Kernel::PCI to support logging the PCI::Device name
and address using dmesgln_pci. Previously, PCI::Device
did not store the device name.

All devices inheriting from PCI::Device now use dmesgln_pci where
they previously used dmesgln.
2023-01-05 01:44:19 +01:00
Ben Wiederhake
143a64f9a2 Kernel: Remove unused includes of Kernel/Debug.h
These instances were detected by searching for files that include
Kernel/Debug.h, but don't match the regex:
\\bdbgln_if\(|_DEBUG\\b
This regex is pessimistic, so there might be more files that don't check
for any real *_DEBUG macro. There seem to be no corner cases anyway.

In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
2023-01-02 20:27:20 -05:00
kleines Filmröllchen
a6a439243f Kernel: Turn lock ranks into template parameters
This step would ideally not have been necessary (increases amount of
refactoring and templates necessary, which in turn increases build
times), but it gives us a couple of nice properties:
- SpinlockProtected inside Singleton (a very common combination) can now
  obtain any lock rank just via the template parameter. It was not
  previously possible to do this with SingletonInstanceCreator magic.
- SpinlockProtected's lock rank is now mandatory; this is the majority
  of cases and allows us to see where we're still missing proper ranks.
- The type already informs us what lock rank a lock has, which aids code
  readability and (possibly, if gdb cooperates) lock mismatch debugging.
- The rank of a lock can no longer be dynamic, which is not something we
  wanted in the first place (or made use of). Locks randomly changing
  their rank sounds like a disaster waiting to happen.
- In some places, we might be able to statically check that locks are
  taken in the right order (with the right lock rank checking
  implementation) as rank information is fully statically known.

This refactoring even more exposes the fact that Mutex has no lock rank
capabilites, which is not fixed here.
2023-01-02 18:15:27 -05:00
Liav A
883b0f1390 Kernel/Graphics: Restore VirtIO GPU framebuffer console functionality
This has been done in multiple ways:
- Each time we modeset the resolution via the VirtIOGPU DisplayConnector
  we ensure that the framebuffer is updated with the new resolution.
- Each time the cursor is updated we ensure that the framebuffer console
  is marked dirty so the IO Work Queue task which is scheduled to check
  if it is dirty, will flush the surface.
- We only initialize a framebuffer console after we ensure that at the
  very least a DisplayConnector has being set with a known resolution.
- We only call GenericFramebufferConsole::enable() when enabling the
  console after the important variables of the console (m_width, m_pitch
  and m_height) have been set.
2022-12-31 05:13:21 -07:00
Liav A
91db482ad3 Kernel: Reorganize Arch/x86 directory to Arch/x86_64 after i686 removal
No functional change.
2022-12-28 11:53:41 +01:00
Liav A
5ff318cf3a Kernel: Remove i686 support 2022-12-28 11:53:41 +01:00
Stephan Unverwerth
07053d32dd Kernel/Graphics: Increase VirtIO GPU transfer buffer size to 4MiB
This is necessary to allow transferring frame buffers larger than
~500x500 pixels back to user space. Until the buffer management is
improved this allows us to at least test the existing game ports.
2022-12-26 09:39:20 +01:00
Sam Atkins
29733e65f8 AK+Everywhere: Replace all Bitmap::must_create() uses with ::create()
Well, *someone* has to add some more FIXMEs to keep FIXME Roulette
going. :^)
2022-12-22 15:48:53 +01:00
Liav A
efae6e2270 Kernel/Graphics: Propagate errors properly around in the VirtIO driver
This happens to be a sad truth for the VirtIOGPU driver - it lacked any
error propagation measures and generally relied on clunky assumptions
that most operations with the GPU device are infallible, although in
reality much of them could fail, so we do need to handle errors.

To fix this, synchronous GPU commands no longer rely on the wait queue
mechanism anymore, so instead we introduce a timeout-based mechanism,
similar to how other Kernel drivers use a polling based mechanism with
the assumption that hardware could get stuck in an error state and we
could abort gracefully.

Then, we change most of the VirtIOGraphicsAdapter methods to propagate
errors properly to the original callers, to ensure that if a synchronous
GPU command failed, either the Kernel or userspace could do something
meaningful about this situation.
2022-12-19 10:19:57 +00:00
Liav A
12d4bbbd11 Kernel/Graphics: Disable double buffering for the VirtIO driver
The performance that we achieve from this technique is visually worse
compared to turning off this feature, so let's not use this until we
figure out why it happens.
2022-12-19 10:19:57 +00:00
Liav A
bb491a681d Kernel: Properly propagate errors in VirtIOGPU 3D device initialization 2022-12-19 10:19:57 +00:00
Sam Atkins
1b5a565e55 Kernel: Allocate VirtIOGPU context IDs from a bitmap, with ErrorOr
As is, we never *deallocate* them, so we will run out eventually.

Creating a context, or allocating a context ID, now returns ErrorOr if
there are no available free context IDs.

`number_of_fixmes--;` :^)
2022-12-15 22:04:28 +00:00
Sam Atkins
6d67cb516a Kernel: Remove unimplemented VirGL adapter's edid_feature_accepted() 2022-12-15 22:04:28 +00:00
Sam Atkins
3597f4a490 Kernel: Remove Badged VirtIOGraphicsAdapter::allocate_FOO_id() methods
These are unused, so let's remove them. `number_of_fixmes--;` :^)
2022-12-15 22:04:28 +00:00
Linus Groh
d26aabff04 Everywhere: Run clang-format 2022-12-03 23:52:23 +00:00
Nico Weber
daeaefad17 Everywhere: Clean up "the the" comment typos 2022-11-03 17:38:32 +00:00
Timon Kruiper
f661f1a674 Kernel: Move bar0_space_size declaration out of arch-specific ifdefs
This change allows this file to be built for aarch64.
2022-10-26 20:01:45 +02:00
Liav A
e3de568a45 Kernel/Graphics: Handle correctly unknown ioctls on a DisplayConnector
In such case, we should not assert but instead just return EINVAL.
2022-10-23 14:59:57 +02:00