Commit graph

12 commits

Author SHA1 Message Date
Andreas Kling
26a9d662f4 Kernel+WindowServer: Move mouse input signal parsing to kernel driver.
It was silly for the WindowServer to have to know anything about the
format of PS/2 mouse packets.

This patch also enables use of the middle mouse button.
2019-03-05 14:01:03 +01:00
Andreas Kling
beda478821 Kernel: Make syscalls that take a buffer size use ssize_t instead of size_t.
Dealing with the unsigned overflow propagation here just seems unreasonably
error prone. Let's limit ourselves to 2GB buffer sizes instead.
2019-02-25 21:21:12 +01:00
Andreas Kling
754037874c Move VFS sources into Kernel/. 2019-01-23 05:14:00 +01:00
Andreas Kling
e6fc84e234 Kernel: Make /proc/PID/fds display something useful for character devices. 2019-01-21 02:33:01 +01:00
Andreas Kling
09ba129bcf Use a CircularQueue for the PS/2 mouse driver. 2019-01-16 01:52:39 +01:00
Andreas Kling
bd3e77cc16 Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
2019-01-16 00:20:38 +01:00
Andreas Kling
08bfe518f9 Rename CharacterDevice::has_data_available_for_reading() -> can_read(). 2019-01-16 00:10:13 +01:00
Andreas Kling
e452303c66 Allow character devices to block write attempts until there is more space. 2019-01-15 09:17:22 +01:00
Andreas Kling
b0e3f73375 Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.

I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
2019-01-14 14:42:49 +01:00
Andreas Kling
fd4e86460b Make PS2MouseDevice behave more like a proper character device.
Get rid of the goofy MouseClient interface and have the GUI event loop just
read mouse data from the character device.

The previous approach was awful as it was sending us into random GUI code
in the mouse interrupt handler.
2019-01-12 05:23:16 +01:00
Andreas Kling
e5e295052f Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
2019-01-11 03:52:09 +01:00
Andreas Kling
e740f1195a Add a simple PS/2 mouse device.
It's not hooked up to anything just yet, but it does read movement deltas.
2019-01-11 02:28:53 +01:00