In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
My needs are really quite simple, so I'm just going to add what I need
as I go along. The first thing I needed was a simple box layout with
widgets being able to say whether they prefer fixed or fill for both
their vertical and horizontal sizes.
I also made a simple GStatusBar so FileManager can show how many bytes
worth of files are in the current directory.
While working on the ELF loader I was trying to keep binaries as simple as
possible so I could understand them easily. Now that the ELF loader is mature
and working fine, we can move closer towards ld defaults.
It automagically computes %CPU usage based on the number of times a process
has been scheduled between samples. The colonel task is used as idle timer.
This is pretty cool. :^)
Now the filesystem is generated on-the-fly instead of manually adding and
removing inodes as processes spawn and die.
The code is convoluted and bloated as I wrote it while sleepless. However,
it's still vastly better than the old ProcFS, so I'm committing it.
I also added /proc/PID/fd/N symlinks for each of a process's open fd's.
FileDescriptor will now keep a pointer to the original inode even after
opening it resolves to a character device.
Fixed up /bin/ls to display major and minor device numbers instead of size
for device files.
Only raw octal modes are supported right now.
This patch also changes mode_t from 32-bit to 16-bit to match the on-disk
type used by Ext2FS.
I also ran into EPERM being errno=0 which was confusing, so I inserted an
ESUCCESS in its place.
It's really only supported in Ext2FS since SynthFS doesn't really want you
mucking around with its files. This is pretty neat though :^)
I ran into some trouble with HashMap while working on this but opted to work
around it and leave that for a separate investigation.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.
This means we only have to do one fill_rect() per line and the whole process
ends up being ~10% faster than before.
Also added a read_tsc() syscall to give userspace access to the TSC.
To start painting, call:
gui$get_window_backing_store()
Then finish up with:
gui$release_window_backing_store()
Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.
This patch also adds a WSWindowLocker that is exactly what it sounds like.