Commit graph

9 commits

Author SHA1 Message Date
Andreas Kling
e76e533a69 LibCore: Stop making the RPC sockets go=rw
Now that we can fchmod() on a pre-bind() socket, use that to lock down
the RPC sockets we publish in all CEventLoop-driven programs.
2020-01-03 20:21:39 +01:00
Stefano Cristiano
1222b94ab8 LibCore: Allow LibCore to be compiled on macOS host
Compiling LibCore on macOS is needed if one wants to compile host tools
(like IPCCompiler) on a non Linux host.
These changes could be possibly reverted once "event loop" functionality
and "base library" (Vector, String etc.) will be split in two separate libraries,
updating all relevant projects.
2019-12-27 02:19:55 +01:00
Sergey Bugaev
c9e21b2bcc SystemServer+LibCore: Implement socket takeover
SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.

This is not used by any services at the moment.
2019-11-26 19:58:25 +01:00
Andreas Kling
d6abfbdc5a LibCore: Remove ObjectPtr in favor of RefPtr
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22 00:31:54 +02:00
Andreas Kling
4ea229accd LibCore: Convert CTCPServer to ObjectPtr
Also get rid of the custom CNotifier::create() in favor of construct().
2019-09-21 15:25:08 +02:00
Andreas Kling
c83da29a9d LibCore: Convert CLocalSocket to ObjectPtr 2019-09-21 15:25:08 +02:00
Andreas Kling
d1bacb9885 LibCore: Convert CNotifier to ObjectPtr 2019-09-20 15:39:15 +02:00
Andreas Kling
fc6bd52e0d LibCore: Childify children of CLocalServer and IPC::Connection
Inspecting a "TextEditor" process with Inspector now looks awesome. :^)
2019-08-18 12:15:06 +02:00
Andreas Kling
b3fe9cde52 LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
2019-07-27 10:32:40 +02:00