On my Mac system with Homebrew SDL + self-built Clang, SDL2's include
directory is not in the library search path by default. Add it to
unbreak the build.
This allows searching for text with case-insensitivity. As this is
probably what most users expect, the default behavior is changes to
perform case-insensitive lookups. Chromes may add UI to change the
behavior as they see fit.
GC-allocated objects should never have JS::SafeFunction/JS::Handle
fields.
For now the plugin only emits warnings here, as there are many cases
of this occurring in the codebase that aren't trivial to fix. It is also
behind a CMake flag since it is a _very_ loud warning.
Now that the lambda capture plugin isn't full of false-positives, we can
make the jump and start halting builds for these errors. It also allows
these plugins to be useful in CI.
Instead of being opt-out with NOESCAPE, it is now opt-in with ESCAPING.
Opt-out is ideal, but unfortunately this was extremely noisy when
compiling the entire codebase. Escaping functions are rarer than non-
escaping ones, so let's just go with that for now.
This also allows us to gradually add heuristics for detecting missing
ESCAPING annotations and emitting them as errors. It also nicely matches
the spelling that Swift uses (@escaping), which is where this idea
originally came from.
This allows readonly attributes and functions to have a 'FIXME' extended
attribute added to the IDL definition to stub out the function. This
makes debugging web compatibility issues on live sites much easier as a
FIXME message is logged whenever one of these functions or attributes
are called.
Support still needs to be extended to non-readonly attributes (and some
other special cases), but this should allow us to set a big percentage
of the commented out attributes/functions in IDL files to instead use
this extended attribute.
Now both /bin/zcat and /bin/gunzip are symlinks to /bin/gzip, and we
essentially running it in decompression mode through these symlinks.
This ensures we don't maintain 2 versions of code to decompress Gzipped
data anymore, and handle the use case of gzipped-streaming input only
once in the codebase.
This is a more general and robust replacement of the LibJSGCVerifier.
We want to add more generic static analysis, and this new plugin will
be built in a way that integrates into the rest of the system.
The high-level design is that we have a static method on WebPWriter that
returns an AnimationWriter object. AnimationWriter has a virtual method
for writing individual frames. This allows streaming animations to disk,
without having to buffer up the entire animation in memory first.
The semantics of this function, add_frame(), are that data is flushed
to disk every time the function is called, so that no explicit `close()`
method is needed.
For some formats that store animation length at the start of the file,
including WebP, this means that this needs to write to a SeekableStream,
so that add_frame() can seek to the start and update the size when a
frame is written.
This design should work for GIF and APNG writing as well. We can move
AnimationWriter to a new header if we add writers for these.
Currently, `animation` can read any animated image format we can read
(apng, gif, webp) and convert it to an animated webp file.
The written animated webp file is not compressed whatsoever, so this
creates large output files at the moment.
An AudioNode is the fundamental building block used in 'Audio
Contexts'. In our immediate case, the audio node we are working towards
implementing is an oscillating source node.
Previously the GML compiler did not support object properties such as
`content_widget: @GUI::Widget{}` for GUI::ScrollableContainerWidget;
this commit adds support for such properties by simply calling
`set_<key>(<TProperty>&)` on the object.
This commit also removes the previous hack where
ScrollableContainerWidget was special-cased to have its singular child
used as the content widget; the only GML file using this behaviour was
also changed to be in line with 'proper' GML as handled by the GML
Playground.
This makes it possible to use externally defined toplevel widgets that
have no C++ header defining them.
Note that this only allows widget-native properties on the object, as
the actual original definition is not available.