This completely changes how HTMLTokens store their data. Previously,
space was allocated for all token types separately. Now, the HTMLToken's
data is stored in just a String, two booleans and a Variant.
This change reduces sizeof(HTMLToken) from 68 to 32. Also, this reduces
raw tokenization time by around 20 to 50 percent, depending on the page.
Full document parsing time (with HTMLDocumentParser, on a local HTML
page without any dependency files) is reduced by between 4 and 20
percent, depending on the page.
Since tokenizing HTML pages can easily generated 50'000 tokens and more,
the storage has been designed in a way that avoids heap allocations
where possible, while trying to reduce the size of the tokens. The only
tokens which need to allocate on the heap are thus DOCTYPE tokens (max.
1 per document), and tag tokens (but only if they have attributes). This
way, only around 5 percent of all tokens generated need to allocate on
the heap (except for StringImpl allocations).
This is in preparation for an upcoming storage change of HTMLToken. In
contrast to the other token types, the accessor can hand out a mutable
reference to allow users to change parts of the DoctypeData easily.
Previously, HTMLToken would expose the Vector<Attribute> directly to
its users. In preparation for a future change, all users now use
implementation-agnostic APIs which do not expose the Vector directly.
This patch changes HTMLTokenizer::nth_last_position to not fail if the
requested position is not available. Rather, it will just return (0-0).
While this is not the correct solution, it prevents the tokenizer from
crashing just because it cannot find a source position. This should only
affect SyntaxHighlighter.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.