When there is no `catch` parameter to bind the error, we don't need
to allocate an environment, since there's nothing to add to it.
This avoids one environment allocation every time we catch like this:
try {
...
} catch {
...
}
This was a remnant from the AST/BC hybrid interpreter times. We've had
a VERIFY in here for weeks now that would catch anything depending on
this behavior, and nothing has hit it, so let's remove the unnecessary
code (but leave the VERIFY) :^)
Our implementation of environment.CreateImmutableBinding(name, true)
in this AO was not correctly initializing const variables in strict
mode. This would mean that constant declarations in for loop bodies
would not throw if they were modified.
To fix this, add a new parameter to CreateVariable to set strict mode.
Also remove the vm.is_strict mode check here, as it doesn't look like
anywhere in the spec will change strict mode depending on whether the
script itself is running in script mode or not.
This fixes two of our test-js tests, no change to test262.
We don't need to check if a function parameter is already declared
while creating bindings for them because we deduplicate their names by
storing them in a hash table in one of the previous steps.
This change makes React-Redux-TodoMVC test in Speedometer run 2%
faster.
This change moves steps that can be executed only once and then reused
in subsequent function instantiations from
`function_declaration_instantiation` to the ECMAScriptFunctionObject:
- Determine if there are any parameters with duplicate names.
- Determine if there are any parameters with expressions.
- Determine if an arguments object needs to be created.
- Create a list of distinct function names for which bindings need to
be created.
- Create a list of distinct variable names for which bindings need to
be created.
This change makes React-Redux-TodoMVC test in Speedometer
run 10% faster :)
ArrayBuffer no longer stores a plain ByteBuffer internally, but a
DataBlock instead, which encapsulated the ByteBuffer together with
information if it is shared or not.
This allows us to get rid of property_table_ordered() which was a
heavy-handed way of iterating properties in insertion order by first
copying them to a sorted Vector.
Clients can now simply iterate property_table() directly.
3% speed-up on Kraken/ai-astar.js :^)
We were translating the pattern [\⪾-\⫀] to [\\u2abe-\\u2ac0], which
is a very different pattern; as a code unit converted to the \uhhh
format has no meaning when escaped, this commit makes us simply skip
escaping it when translating the pattern.
for_each_cell_among_possible_pointers() was taking HashTable by value
instead of by const reference for no reason.
The copying was soaking up ~4% of CPU time while loading https://x.com/
Instead of running a big switch statement on the opcode when checking
how long an instruction is, we now simply store that in a member
variable at construction time for instant access.
This yields a 10.2% speed-up on Kraken/ai-astar :^)
Instead of caching start-of-line offsets, we now cache byte offsets
at regular intervals. This fixes an issue where we had terrible
performance on large minified JS, since that often means one very,
VERY long line (with no line endings to cache).
My machine was spending ~35ms per stack frame when throwing errors
on some heavy minified websites, and after this patch, we now spend
<1ms per stack frame.
When formatting a currency style pattern with compact notation, we were
(trying to) doubly insert the currency symbol into the formatted string.
We would first look up the currency pattern in GetNumberFormatPattern
(for the en locale, this is "¤#,##0.00", which our generator transforms
to "{currency}{number}").
When we hit the "{number}" field, NumberFormat will do a second lookup
for the compact pattern to use for the number being formatted. By using
the currency compact patterns, we receive a second pattern that also has
the currency symbol (for the en locale, if formatting the number 1000,
this is "¤0K", which our generator transforms to
"{currency}{number}{compactIdentifier:0}". This second lookup is not
supposed to have currency symbols (or any other symbols), thus we hit a
VERIFY_NOT_REACHED().
Instead, we are meant to use the decimal compact pattern, and allow the
currency symbol to be handled by only the outer currency pattern.
Instead of allocating a DeprecatedString just so we can call strtoull()
on it, we now collect the relevant token characters in a vector and add
a null terminator manually.
2% speed-up on Kraken/imaging-darkroom.js :^)
Instead of trying to keep a live reference to the bytecode interpreter's
current instruction stream iterator, we now simply copy the current
iterator whenever pushing to the ExecutionContext stack.
This fixes a stack-use-after-return issue reported by ASAN.
This works by adding source start/end offset to every bytecode
instruction. In the future we can make this more efficient by keeping
a map of bytecode ranges to source ranges in the Executable instead,
but let's just get traces working first.
Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
This is not we're supposed to do according to https://tc39.es/ecma262/#sec-runtime-semantics-propertydefinitionevaluation
Furthermore, this was observable by ToPrimitive looking up toString and
valueOf and potentially calling them if they exist. The big ticket
issue however is that for objects without toString and valueOf, such as
null-proto objects, this would unexpectedly throw.
This moves some stuff around to make LibGUI depend on LibSyntax instead
of the other way around, as not every application that wishes to do
syntax highlighting is necessarily a LibGUI (or even a GUI) application.
When a substitution refers to a 2-digit capture group that doesn't exist
we need to check if the first digit refers to an existing capture group.
In other words, '$10' should be treated as capture group #1, followed by
the literal '0' if 1 is a valid capture group but 10 is not.
This makes the Dromaeo "dom-query" subtest run to completion.