Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
This document is meant to cover every significant step in the journey
from giving a page URL to LibWeb, and pixels showing up on screen.
It's by no means complete, but I wrote a fair chunk already, so I'll
commit at this stage and we can expand on it in-tree.
There were a couple issues here:
1. The line feed should only be appended once, rather than one per
string.
2. The new_strings list of strings was unused (we were creating the new
list, then passing the old list to Document.write).
Fonts now provide their preferred line height based on maximum
height and requested line gap. TTFs provide a preferred line gap
from table metrics while BitmapFonts are hardcoded at the previous
default for now.
Ruler needs to take into account spacing between glyphs for
proportional fonts as line count increases. This also replaces
the less accurate 'x' width estimate for widest character with
a '4'
While trying out `ue --profile` today, I received an invalid json
profile. After poking around at the file it looks like we never close
the `events: [..` array that we generate, and thus end up with an
invalid document.
The fix is straight forward, always emit the closing brace.
In short: QEMU supports both Memory-Mapped-IO and classic IO methods
for controlling the emulated VGA device. Bochs and VirtualBox only
support the classic IO method. An excellent write up on the history of
these interfaces can be found here:
https://www.kraxel.org/blog/2018/10/qemu-vga-emulation-and-bochs-display
The IO method was how things were done originally in SerenityOS. Commit
6a728e2d76 introduced the MMIO method for
all devices, breaking Bochs and VirtualBox compatibility. Later in
commit 6a9dc5562d the classic IO method
was restored for VirtualBox graphics adapters.
QEMU and Bochs use the same PCI VID/DID (0x1234/0x1111) for the emulated
VGA adapter. To distinguish betwen QEMU and Bochs we use the PCI
revision ID field (0=Bochs, 2=QEMU).
This is the only dimension type besides `<length>` that is used in any
media queries in levels 4 or 5 right now. Others can be included
if/when they're needed.
This means the units are defined in a single place instead of two.
Also removed the verify that we didn't produce a bogus % dimension token
in the Tokenizer, since this has never happened and the parser is not a
tokenizer test suite. :^)
This driver is not tested and probably not used on any modern hardware
machine, because it is plugged into the ISA bus and not the PCI bus.
Also, the run script doesn't utilize this device anymore, making it more
hard to test this driver and to ensure it doesn't rot.
These will require some tweaking here and elsewhere in LibGUI, to handle
both rendering of the emojis as single glyphs consistently, and faking
key events with multiple code points after selecting one.
AQ, AT, CH, DE, DK, EU, FI, FR, GB, GR, HU, IL, IR, NL, NO, PL, RU, SE,
TR, UA, UN, US.
Picked by the location of various fellow Serenity contributors, and some
random ones.
This necessitates switching from passing a single code point to the
callback to passing a non-const Utf8CodePointIterator instead.
Note that the text selection mechanisms in LibGUI and LibWeb don't
handle this properly yet; they still assume that each code point
renders as one glyph. Similarly, width calculations for text widths
don't either, so a single such an emoji will require space for more
than one glyph.
It also doesn't work in LibVT's TerminalWidget, where each code point
is handled and rendered separately, so LibGfx never gets a chance to
check if subsequent code points could result in a combined emoji.
In the common case of text rendering rather than getting the emoji
bitmap for a fixed number of code points, we don't know how many code
points make one emoji. As far as I can tell, the longest ones are up to
ten code points, so we try to consume all of them and do a lookup during
each iteration, and return the emoji for the longest chain of code
points. Quite basic and definitely room for improvement, but it works!
Not all emojis are just one code point, so the existing API is not
sufficient: Emoji::emoji_for_code_point(u32).
The file name for such emojis is simply each U+XXXX separated by an
underscore.
Different thread highlights between widgets lead to different
visual weights between splitters, even when they have the same
width or height. This means some splitters look best at odd
sizes while others even. This sets the default spacing to the
most commonly used, depending on orientation, and adjusts
spacing for a few apps based on the new paint rect.
The most consistent look across apps requires some manual
tweaking occassionally. Knurlheads, use your discretion!
Splitters could be resized in such an order that all their remaining
children were fixed size, leading to unfillable gaps on resize events.
HackStudio and TextEditor already had logic to handle this edge case,
so this patch factors it into a general solution for all Splitters.
At least one widget is now guaranteed to be resizeable after a child
is removed.