This can be invoked via the Edit menu or with Ctrl+Alt+F. If the current
text in the editor can be parsed as valid GML, it will be formatted and
updated, otherwise an alert is shown (no specific error message as those
are only printed to the debug console in the parser for now).
If the source contains comments, which would be lost after formatting,
the user will be notified and has to confirm the action.
- Now sorted
- Add a "layout" property to GUI::Widget and GUI::Frame
- Only complete Layouts for the values of "layout"
- Don't suggest anything if the only suggestion is what the user has
already typed
...as well as the few remaining references to set_foreground_color().
These properties are not being used for rendering anymore, presumably
because they completely mess up theming - assigning random white and
gray backgrounds just doesn't work with dark themes.
I've chosen to not replace most of the few remaining uses of this
broken functionality with custom palette colors (the closest
replacement is background_role) for now (except for Minesweeper where
squares with mines are painted red again now), as no one has actually
complained about them being broken, so it must look somewhat decent
(some just look right anyway). :^)
Examples of this are the taskbar buttons, which apparently had a
DarkGray foreground color for minimized windows once - this has since
been replaced with bold/regular font. Another one is the Profiler's
ProfileTimelineWidget, which is supposed to have a white background -
which it didn't have for quite some time, it's grey now (with the
default theme, that is). Doesn't look bad either.
This makes it a bit more useful, as the user doesn't have to explicitly
ask for completion, it just provides completions, and tries really hard
to avoid suggesting things where they're not expected, for instance:
(cursor positions denoted as pipes)
```
@G | {|
foo: bar |
foo |
}
```
The user does not expect any suggestions in any of those cursor positions,
so provide no suggestions for such cases. This prevents the automatic autocomplete
getting in the way of the user, esp. when they try to press return fully
expecting to go to a new line.
It's really awkward that HackStudioWidget was calling the pthread API on
its LibThread::Thread. Change to calling the new Thread::join call,
which returns the information it wants to log.
Now that we have RTTI in userspace, we can do away with all this manual
hackery and use dynamic_cast.
We keep the is<T> and downcast<T> helpers since they still provide good
readability improvements. Note that unlike dynamic_cast<T>, downcast<T>
does not fail in a recoverable way, but will assert if the object being
casted is not a T.
Just constructing one of these guys on the stack willy nilly will leak
the first reference to them. There might be other C_OBJECTs that have
public constructors, seems like a good place for some static analysis
checks :).
Force users to call the construct() method for it.
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.
Box layout now works in 3 passes:
1) Set all items (widgets/spacers) to their min-size
2) Distribute remaining space evenly, respecting max-size
3) Place widgets one after the other, adding spacing in between
I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)
This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
As mentioned in 2d39da5 the usual pattern is that LibFoo provides a Foo
namespace - LibCoreDump doesn't, so this renames CoreDumpReader to
Reader and puts it in the CoreDump namespace. :^)
The text editor is now populated with some very basic GML after startup:
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
}
// Now add some widgets!
}
Less typing, less intimidating! :^)
This was a goofy kernel API where you could assign an icon_id (int) to
a process which referred to a global shbuf with a 16x16 icon bitmap
inside it.
Instead of this, programs that want to display a process icon now
retrieve it from the process executable instead.
This came up in @jonathandturner's video walking through the system
and playing with things: https://www.youtube.com/watch?v=TtV86uL5oD4
At one point, he tried profiling his Terminal app, and since the
Terminal was completely idle while profiling, no samples were captured
and there was no profile to show.
Make sure we propagate any error when loading the profile, and show it
in a GUI message box instead of stderr. :^)
Problem:
- C functions with no arguments require a single `void` in the argument list.
Solution:
- Put the `void` in the argument list of functions in C header files.
We were using ring 0 selectors everywhere (the bottom 3 bits of a
selector determines the ring.) This doesn't really make any practical
difference since UE doesn't run code in other rings anyway, but let's
have correct-looking segment selectors. :^)
Make it possible to bail out of ELF::Image::for_each_program_header()
and then do exactly that if something goes wrong during executable
loading in the kernel.
Also make the errors we return slightly more nuanced than just ENOEXEC.
This commit gets rid of ELF::Loader entirely since its very ambiguous
purpose was actually to load executables for the kernel, and that is
now handled by the kernel itself.
This patch includes some drive-by cleanup in LibDebug and CrashDaemon
enabled by the fact that we no longer need to keep the ref-counted
ELF::Loader around.
New serenity_app() targets can be defined which allows application
icons to be emedded directly into the executable. The embedded
icons will then be used when creating an icon for that file in
LibGUI.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
Keep the debug symbols for shared libraries in memory after we opened
them the first time. This dramatically speeds up symbolication of
backtraces when running dynamically linked programs in UE.
When loading dynamic objects, the emulator loads the interpreter,
generates an auxiliary vector and starts executing the loader.
Additionally, this commits also makes the MallocTracer and backtrace
symbolication work for dynamically loaded programs.
Instead of having .hsp files that determine which files are members
of a project, a project is now an entire directory tree instead.
This feels a lot less cumbersome to work with, and removes a fair
amount of busywork that would otherwise be expected from the user.
This patch refactors large parts of HackStudio to implement the new
way of thinking. I've probably missed some details here and there,
but generally I think it's pretty OK.