This used to crash 'pape -c' on a fresh image. Note that the special value
is '', the empty string, and *not* NULL, i.e. an unset string. An empty
string implies that the wallpaper is not an image, but rather a solid color.
The width of a line box is the distance from the left edge of the first
fragment to the right edge of the last fragment. We don't have to loop
over all the fragments to figure this out. :^)
Instead of invoking the CSS parser every time we compute the style for
an element that has a "style" attribute, we now cache the result of
parsing the inline style whenever the "style" attribute is set.
This is a nice boost to relayout performance since we no longer hit the
CSS parser at all.
This patch removes a bunch of the less generally useful information
from layout tree dumps and puts it behind some optional bool params.
We also show layout units as integers instead of floats for now,
since fractional layout almost never happen anyway (yet) and this makes
it much easier to read.
Similar to "Copy URL" there is now a "Copy name" action in the context
menu specialized for terminal links. I chose to not alter the behaviour
of the existing copy action to prevent surprises when text is selected
and the user happens to place the cursor over a link.
Closes#4187.
The copy action is now only enabled if there is a selection.
The paste action is now only enabled if the clipboard contains something
the terminal considers pasteable - that is, non-empty data with a text/*
MIME-type. Previously we'd happily paste things like bitmaps into the
terminal, causing it to blow up.
Sometimes an action should be disabled and the KeyEvent not posted to
the app's event loop nonetheless. In other words the action swallows the
KeyEvent without being activated.
Specific use-case: Terminal's Ctrl+Shift+{C,V}.
I didn't generalize this into a helper since the HTML spec doesn't
seem to use this particular algorithm for anything else.
This makes the ACID1 test title show up correctly. :^)
Once we've generated enough lines to make it past all the floating
boxes on either side, just forget those boxes. This simplifies the
available space computation since we don't have to consider boxes
that can't vertically intersect the current line anyway.
After we've cleared past some floating elements, we should not keep
stacking new floats horizontally.
Instead, new floats after the clear should once again start at the
left or right edge of their containing block.
Within the same stacking context, positioned elements must be painted
after non-positioned ones.
I added a Layout::Node::for_each_child_in_paint_order() to help with
this since it's also needed for hit testing.
The BFC "context box" is now the outer box of the block formatting
context. Previously the context box was always the current target box,
which made it hard to reason about who was really the containing block
of whom in various places.
Note that IFC still has the containing block as its context box, this
change only affects BFC. However, to clarify the situation in IFC,
I've added a containing_block() getter than returns the context_box().
Instead of plowing through all the floating boxes within a BFC and
doing all the layout up front, do the children of each block as we go.
This will allow us to know the vertical position of the containing
block when placing floats.
This changes the remaining uses of the following functions across LibJS:
- String::format() => String::formatted()
- dbg() => dbgln()
- printf() => out(), outln()
- fprintf() => warnln()
I also removed the relevant 'LogStream& operator<<' overloads as they're
not needed anymore.
Formatter<char> internally uses Formatter<StringView> when in
Mode::Character, but that would only accept Mode::{Default,String} and
ASSERT_NOT_REACHED() otherwise, causing String::formatted("{:c}", 'a')
to crash
This patch adds an option to the menubar for exporting the current
game as a PGN file. This file can then be read by other chess
programs (and ours eventually) to replay the game or analyze it.
The implementation is mostly PGN spec compliant, however the code
could use some more work. Particularly the `const_cast`s...
But it's a start. :^)
Fixup: Chess: Fixed hard-coded home path in unveil() call
Fixup: Chess: Removed castling flags from Move struct
The castling detection logic is done inside Move::to_algebraic()
now, removing the need for is_castle_short and is_castle_long flags
inside of the Move struct.
As much as I like the "test" piece set, I think "stelar7" is a much
better first impression for anyone opening the Chess game, so I
consider it a much more sensible default.
Fixes a regression introduced by 5c1b3ce. The commit description there
asserts that the changes allow calling will_be_destroyed and
one_ref_left, which are not required to be const qualified. The
implementation in fact does require the methods to be const qualified,
because we forgot to add the const_cast inside the decltypes :^)
I realized that we're supposed to float the boxes sideways, but not
always to y=0, so that makes it logical to share the placement logic
with other normal non-replaced blocks.
This is still pretty buggy but we're getting closer. :^)
This is definitely not fully-featured, but basically we now handle
the clear property by forcing the cleared box below the bottom-most
floated box on the relevant side.
The desktop can now be split up into halves (both vertical and
horizontal) and quarters by dragging a window into the corresponding
edge or corner.
This makes tiling behave more like you would expect from similiar
window managers.
For some reason we were not considering the last *two* characters from
the line's ByteBuffer, with the comment next to it talking about \n and
\0. However the buffer doesn't contain a null-byte, so we were
effectively removing the newline and the last character from each
history line!
When create_with_shared_buffer() is called in the next line, the
RefPtr::operator* asserts that the RefPtr is not null. That can happen when
we're low-ish on memory, and the image is huge.